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Is "finding the right players" a solvable problem, or just luck?
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<blockquote data-quote="Koloth" data-source="post: 9872400" data-attributes="member: 6706231"><p>A fair amount is luck. A lot of players don't know what they like. Especially new players. You can try training new players to like the type of game you want to run but after the new players gain experience, the likes may change. Experienced players may like one type of game but for the next game want to try something different. Now you become the test GM for the 'what I think I want' from the player wanting something new. If it turns out that the <em>new thing</em> isn't fun for that player, oops. </p><p></p><p>Even if you get the perfect set of players, expect real life to cause one or more to have to drop or request a time change during the campaign. Have a plan on how to deal.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9872400, member: 6706231"] A fair amount is luck. A lot of players don't know what they like. Especially new players. You can try training new players to like the type of game you want to run but after the new players gain experience, the likes may change. Experienced players may like one type of game but for the next game want to try something different. Now you become the test GM for the 'what I think I want' from the player wanting something new. If it turns out that the [I]new thing[/I] isn't fun for that player, oops. Even if you get the perfect set of players, expect real life to cause one or more to have to drop or request a time change during the campaign. Have a plan on how to deal. [/QUOTE]
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Community
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Is "finding the right players" a solvable problem, or just luck?
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