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Community
General Tabletop Discussion
*TTRPGs General
Is "finding the right players" a solvable problem, or just luck?
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<blockquote data-quote="overgeeked" data-source="post: 9872537" data-attributes="member: 86653"><p>It’s mostly luck. Session 0s help a bit, but they’re not the cure all many seem to think. </p><p></p><p>Just look at discussions on here. People argue endlessly about the definitions of words. Sometimes really important words in the context of RPGs. Like agency, railroading, character-driven campaign, sandbox, railroading, etc. </p><p></p><p>Now apply that to people you’re trying to game with. Tell 5 players you’re going to run a “character-driven open-world sandbox” and you’ll get 37 different interpretations of what that actually means. </p><p></p><p>Actually playing with people is a far, far better way to get on the same page. Not everyone will stick around, players will come and go, but the group will be better for it.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9872537, member: 86653"] It’s mostly luck. Session 0s help a bit, but they’re not the cure all many seem to think. Just look at discussions on here. People argue endlessly about the definitions of words. Sometimes really important words in the context of RPGs. Like agency, railroading, character-driven campaign, sandbox, railroading, etc. Now apply that to people you’re trying to game with. Tell 5 players you’re going to run a “character-driven open-world sandbox” and you’ll get 37 different interpretations of what that actually means. Actually playing with people is a far, far better way to get on the same page. Not everyone will stick around, players will come and go, but the group will be better for it. [/QUOTE]
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Community
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*TTRPGs General
Is "finding the right players" a solvable problem, or just luck?
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