Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Is "finding the right players" a solvable problem, or just luck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 9872644" data-attributes="member: 27385"><p>I have had a different series of games based on life places. When we were kids we played with the neighborhood kids and everyone made up stuff and some of the kids liked it more than others and some became longer players and others played a few times or when it was raining or something. Later on in high school I had a few other from town that played and we ran a few things as my world grew and others from the next town could play as well. It was still small and most of the neighborhood kids stopped playing or moved away and such. </p><p></p><p>Then there was an Army group that I played with. Again mostly people in my direct unit and we mostly played when we ran out of money to go out on the weekend. Some had a more stable group and we played a year or so. There was also a semi-group at the local game shop that I tried playing with but could not commit due to being deployed. And MagicTG became a thing at this time.</p><p></p><p>After coming home, there was the old, local group that was still playing of some people I played with in high school and now my little brother was playing. Several people came and went from this group and we are now playing with my father, brother, and son. It has been an evolving group but dwindled over time. Never really looked for new players. Had a few one-offs that came for a week or two and faded away. </p><p></p><p>My point is that many times finding players depends on luck of where you are and where in life you are. Today might be easier to find players online and in groups at places instead of just the neighborhood kids, but these are the friends you have and like to do things with. In the Army, I could have reached out to a larger group of people instead of the 20 people in the barracks hall which most were the same rank and more friends than not. Today, I am not going to abandon my family that I play with, but I like playing with them anyways. Maybe someday my father will not be able to play anymore and my son moves away from college. Not sure how I will want to play at that time.</p></blockquote><p></p>
[QUOTE="aco175, post: 9872644, member: 27385"] I have had a different series of games based on life places. When we were kids we played with the neighborhood kids and everyone made up stuff and some of the kids liked it more than others and some became longer players and others played a few times or when it was raining or something. Later on in high school I had a few other from town that played and we ran a few things as my world grew and others from the next town could play as well. It was still small and most of the neighborhood kids stopped playing or moved away and such. Then there was an Army group that I played with. Again mostly people in my direct unit and we mostly played when we ran out of money to go out on the weekend. Some had a more stable group and we played a year or so. There was also a semi-group at the local game shop that I tried playing with but could not commit due to being deployed. And MagicTG became a thing at this time. After coming home, there was the old, local group that was still playing of some people I played with in high school and now my little brother was playing. Several people came and went from this group and we are now playing with my father, brother, and son. It has been an evolving group but dwindled over time. Never really looked for new players. Had a few one-offs that came for a week or two and faded away. My point is that many times finding players depends on luck of where you are and where in life you are. Today might be easier to find players online and in groups at places instead of just the neighborhood kids, but these are the friends you have and like to do things with. In the Army, I could have reached out to a larger group of people instead of the 20 people in the barracks hall which most were the same rank and more friends than not. Today, I am not going to abandon my family that I play with, but I like playing with them anyways. Maybe someday my father will not be able to play anymore and my son moves away from college. Not sure how I will want to play at that time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is "finding the right players" a solvable problem, or just luck?
Top