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Community
General Tabletop Discussion
*TTRPGs General
Is "finding the right players" a solvable problem, or just luck?
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<blockquote data-quote="Jacob Lewis" data-source="post: 9875189" data-attributes="member: 6667921"><p>You can't "solve" a probability with infinite and incalculable variables, but you can take some appropriate steps so they may favor you. It all comes down to the size and composition of the pools you either have access or limit yourself to. People who cohabitate comfortably within walled gardens for gamers are more likely to have issues and opinions about what they want and expect. New and casual gamers, on the other hand, then to be more interested in enjoying new experiences, fitting in, and having fun.</p><p></p><p>The first thing you have to do is be honest with yourself about what you really want in a player, and what you're willing to compromise just for an opportunity to have a game. At some point, you learn that being the GM isn't about having total control, and that letting go means enjoying ultimate control.</p><p></p><p>"Session Zero" isn't meant to be a screening process to find the right people. It's usually either a negotiation, an interrogation, or an orientation for people you've already invited to have a seat at your table. You're attempting an elevator pitch for the whole show when you have only an outline with some notes in the margins about a few key scenes. A lot of players show up with the mindset that this is just time set aside for character creation and getting GM approval. They're just sitting through the required seminar so they can claim a piece of the promised time-share.</p><p></p><p>But somehow, "Session Zero" has become internet shorthand for "Problem Solved!" Take this step and everything will work itself out. It doesn't actually help you find (or shape) good players to fit your needs. Its just an informal contract filled with promises and agreements that eventually get lost, forgotten, and broken the longer the game continues. By that time, your group will have already determined its own trajectory through shared experiences, circumstances, and fate.</p><p></p><p>Personally, I have always preferred players who cared more about sharing the experience with others than the actual game. If you find those people, you can have just about any game you want.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9875189, member: 6667921"] You can't "solve" a probability with infinite and incalculable variables, but you can take some appropriate steps so they may favor you. It all comes down to the size and composition of the pools you either have access or limit yourself to. People who cohabitate comfortably within walled gardens for gamers are more likely to have issues and opinions about what they want and expect. New and casual gamers, on the other hand, then to be more interested in enjoying new experiences, fitting in, and having fun. The first thing you have to do is be honest with yourself about what you really want in a player, and what you're willing to compromise just for an opportunity to have a game. At some point, you learn that being the GM isn't about having total control, and that letting go means enjoying ultimate control. "Session Zero" isn't meant to be a screening process to find the right people. It's usually either a negotiation, an interrogation, or an orientation for people you've already invited to have a seat at your table. You're attempting an elevator pitch for the whole show when you have only an outline with some notes in the margins about a few key scenes. A lot of players show up with the mindset that this is just time set aside for character creation and getting GM approval. They're just sitting through the required seminar so they can claim a piece of the promised time-share. But somehow, "Session Zero" has become internet shorthand for "Problem Solved!" Take this step and everything will work itself out. It doesn't actually help you find (or shape) good players to fit your needs. Its just an informal contract filled with promises and agreements that eventually get lost, forgotten, and broken the longer the game continues. By that time, your group will have already determined its own trajectory through shared experiences, circumstances, and fate. Personally, I have always preferred players who cared more about sharing the experience with others than the actual game. If you find those people, you can have just about any game you want. [/QUOTE]
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Is "finding the right players" a solvable problem, or just luck?
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