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Is "finding the right players" a solvable problem, or just luck?
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<blockquote data-quote="Jacob Lewis" data-source="post: 9882727" data-attributes="member: 6667921"><p>Imagine going to a fine restaurant and getting seated at a large table with random strangers. Now that is your table and your party. You can only be seated at that table, and only when those other people show up, too.</p><p></p><p>Fact is, they should be more selective. You're not bringing clients to <em> your</em> table; you're bringing them to <em> their</em> table. I was quite fortunate to find players who brought their own group of friends with them. </p><p></p><p>Granted, this may not be a real issue out in the wild where people are willingly paying premium prices for a game. I can see this being more of an issue with online games and VTTs. People tend to behave better in person where anonymity and distance can't protect you from your own bad behavior.</p><p></p><p>There is an overlooked audience no one really talks about. They are the non-gamers who want to play these games with their non-gamer friends. They think it might be fun, but don't like the idea of playing with strangers who might be too serious, too weird, or too awkward. </p><p></p><p>It was always a treat for me to introduce people from work to something they never imagined they could have fun doing. Had I continued going that route, I would have focused on offering my services as a team building experience for workplaces and such.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9882727, member: 6667921"] Imagine going to a fine restaurant and getting seated at a large table with random strangers. Now that is your table and your party. You can only be seated at that table, and only when those other people show up, too. Fact is, they should be more selective. You're not bringing clients to [I] your[/I] table; you're bringing them to [I] their[/I] table. I was quite fortunate to find players who brought their own group of friends with them. Granted, this may not be a real issue out in the wild where people are willingly paying premium prices for a game. I can see this being more of an issue with online games and VTTs. People tend to behave better in person where anonymity and distance can't protect you from your own bad behavior. There is an overlooked audience no one really talks about. They are the non-gamers who want to play these games with their non-gamer friends. They think it might be fun, but don't like the idea of playing with strangers who might be too serious, too weird, or too awkward. It was always a treat for me to introduce people from work to something they never imagined they could have fun doing. Had I continued going that route, I would have focused on offering my services as a team building experience for workplaces and such. [/QUOTE]
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Is "finding the right players" a solvable problem, or just luck?
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