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Is gaming *with* a map and minis really bad?
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<blockquote data-quote="buzz" data-source="post: 3489720" data-attributes="member: 6777"><p>QFT.</p><p></p><p>Anyone who tries to tell you that minis somehow inhibit creativity or "good roleplaying" should be politely shown the door, ASAP. As Umbran rightly points out, what really matters is simply whether the system you are using benefits from their use... not to mention the players, as some people are better at visualizing spatial relationships than others.</p><p></p><p>I think just about any system with a tactical positioning element benefits from some sort of physical representation. E.g., if there's a bonus for shooting when within X feet of the target, it's nice if everyone at the table can clearly see whether that applies to their PC. Doing otherwise with these kinds of games kinda bugs me. "Mother may I?" :\ </p><p></p><p>And it's not always minis. <em>Burning Wheel</em> uses a scripted combat system in which you make Speed checks to determine your position, e.g., "on the inside," "lunging," etc. You don't need minis for this, but there's a handy scripting sheet that you can use to track aspects like these from volley to volley.</p><p></p><p>If the system doesn't care about these details, or handles them in an entirely narrative way, then, yeah, minis are pointless. E.g., <em>Dogs in the Vineyard</em>.</p></blockquote><p></p>
[QUOTE="buzz, post: 3489720, member: 6777"] QFT. Anyone who tries to tell you that minis somehow inhibit creativity or "good roleplaying" should be politely shown the door, ASAP. As Umbran rightly points out, what really matters is simply whether the system you are using benefits from their use... not to mention the players, as some people are better at visualizing spatial relationships than others. I think just about any system with a tactical positioning element benefits from some sort of physical representation. E.g., if there's a bonus for shooting when within X feet of the target, it's nice if everyone at the table can clearly see whether that applies to their PC. Doing otherwise with these kinds of games kinda bugs me. "Mother may I?" :\ And it's not always minis. [i]Burning Wheel[/i] uses a scripted combat system in which you make Speed checks to determine your position, e.g., "on the inside," "lunging," etc. You don't need minis for this, but there's a handy scripting sheet that you can use to track aspects like these from volley to volley. If the system doesn't care about these details, or handles them in an entirely narrative way, then, yeah, minis are pointless. E.g., [I]Dogs in the Vineyard[/I]. [/QUOTE]
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