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Is Ghostwalk any good?
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<blockquote data-quote="Iron_Chef" data-source="post: 950806" data-attributes="member: 4530"><p>Well, here's my rationale:</p><p></p><p>WoTC is not free to publish anything they want; they must answer to corporate masters at Hasbro for any faulty financial decisions made, and heads will roll (rightly so) should this happen. Since they must concern themselves with pleasing Hasbro's sales expectations (however reasonable or unreasonable they may be), they can't afford to do projects with only marginal returns on their investment. This means they must, if they are to continue to exist, focus on mainstream, big profit potential projects (like a new edition of the core rules every couple years). Ghostwalk is not going to be a big money-maker.</p><p></p><p>Monte and Sean are two of the most talented game designers out there; that doesn't mean I think everything they do smells like roses. Ghostwalk elicits nothing but yawns from me (to be polite), and raises the concern that the release of more marginal product like this could jeopardize WoTC's ability to please Hasbro, which could potentially have a disastrous negative impact on the future of D&D, at least in the short-term. So, I care what WoTC releases because I care about the future of the D&D brand, not what a vocal minority of consumers may want, esp. when they may not understand the harsh reality of corporate bottom-lines.</p><p></p><p>Seems strange to me that WoTC should choose to ****can the bulk of its most creative, talented designers instead of some of the questionable "talents" they chose to retain. Not that there still aren't a few good ones slaving away in the WoTC corporate mines, lol. But pretty much everybody who had anything to with shaping 3e is gone on even a managerial level. Perhaps WoTC felt that these people had too much name recognition and might prove problematic in demanding more money, more control, etc., whereas lesser knowns would be forced to (kow)tow the corporate line, so to speak. Just some random musings off the top of my head; they may have nothing to do with reality, but make for an interesting conspiracy theory. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Chris: I will definitely check out your Vampire book. Bottle Imp Games' Lord of the Night: Vampires book pretty much sucked, though they tried as hard as they could, I suppose. I'm sure Green Ronin will have a much cooler vampire book if the bulk of your past products are any indication.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 950806, member: 4530"] Well, here's my rationale: WoTC is not free to publish anything they want; they must answer to corporate masters at Hasbro for any faulty financial decisions made, and heads will roll (rightly so) should this happen. Since they must concern themselves with pleasing Hasbro's sales expectations (however reasonable or unreasonable they may be), they can't afford to do projects with only marginal returns on their investment. This means they must, if they are to continue to exist, focus on mainstream, big profit potential projects (like a new edition of the core rules every couple years). Ghostwalk is not going to be a big money-maker. Monte and Sean are two of the most talented game designers out there; that doesn't mean I think everything they do smells like roses. Ghostwalk elicits nothing but yawns from me (to be polite), and raises the concern that the release of more marginal product like this could jeopardize WoTC's ability to please Hasbro, which could potentially have a disastrous negative impact on the future of D&D, at least in the short-term. So, I care what WoTC releases because I care about the future of the D&D brand, not what a vocal minority of consumers may want, esp. when they may not understand the harsh reality of corporate bottom-lines. Seems strange to me that WoTC should choose to ****can the bulk of its most creative, talented designers instead of some of the questionable "talents" they chose to retain. Not that there still aren't a few good ones slaving away in the WoTC corporate mines, lol. But pretty much everybody who had anything to with shaping 3e is gone on even a managerial level. Perhaps WoTC felt that these people had too much name recognition and might prove problematic in demanding more money, more control, etc., whereas lesser knowns would be forced to (kow)tow the corporate line, so to speak. Just some random musings off the top of my head; they may have nothing to do with reality, but make for an interesting conspiracy theory. :D Chris: I will definitely check out your Vampire book. Bottle Imp Games' Lord of the Night: Vampires book pretty much sucked, though they tried as hard as they could, I suppose. I'm sure Green Ronin will have a much cooler vampire book if the bulk of your past products are any indication. [/QUOTE]
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