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Is Ghostwalk any good?
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<blockquote data-quote="teitan" data-source="post: 951174" data-attributes="member: 3457"><p>I finally got Ghostwalk in the mail and just want to say I think it is a great book and easily portable but it is not for everyone, it is off in some indeterminate way. It could be the weird presentation of data, it lacks a good structure but when it is all taken in, it is probably the most original setting from WOTC or TSR since Planescape. On that same note, in the same way that Planescape is hard to digest, Ghostwalk has that weird, niche quality.</p><p></p><p>Comparing it, or any DnD product to a WoD game is folly. COmparing the White Wolf to DnD is like comparing sales of Freedom Force to Ultima Online. While it is true that both are computer games, they appeal to 2 very different audiences. While there is some crossover, it is not a wholly compatible market. Comparing MMORPG to RTS is just poor business think.</p><p></p><p>Another reason it is bad to compare DnD supplement to a WoD game is that the WoD games are whole products that do not require another rulebook to play. If you buy Wraith, you do not need Vampire to play Wraith, everything you need is in that Wraith book. Ghostwalk is a supplement to the DnD core rules and requires all three to be useful. Now the WoD stuff can be used to supplement each other... but they are not wholly compatible like the DnD supplements.</p><p></p><p>Back to topic... if you are looking for something different I would HIGHLY suggest Ghostwalk if you like a lot of quirk. I would thumbs down it if you want something different but not completely different..</p><p></p><p>What is great is that it can be used with any campaign setting, seriously. They even give a sidebar on putting the setting in GH and FR, it is not wholly a cosmology based idea. The cosmology is nice, but it could be that special place, like a eerie part of the world, where things just don't work the same, like the Bermuda Ttriangle.</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 951174, member: 3457"] I finally got Ghostwalk in the mail and just want to say I think it is a great book and easily portable but it is not for everyone, it is off in some indeterminate way. It could be the weird presentation of data, it lacks a good structure but when it is all taken in, it is probably the most original setting from WOTC or TSR since Planescape. On that same note, in the same way that Planescape is hard to digest, Ghostwalk has that weird, niche quality. Comparing it, or any DnD product to a WoD game is folly. COmparing the White Wolf to DnD is like comparing sales of Freedom Force to Ultima Online. While it is true that both are computer games, they appeal to 2 very different audiences. While there is some crossover, it is not a wholly compatible market. Comparing MMORPG to RTS is just poor business think. Another reason it is bad to compare DnD supplement to a WoD game is that the WoD games are whole products that do not require another rulebook to play. If you buy Wraith, you do not need Vampire to play Wraith, everything you need is in that Wraith book. Ghostwalk is a supplement to the DnD core rules and requires all three to be useful. Now the WoD stuff can be used to supplement each other... but they are not wholly compatible like the DnD supplements. Back to topic... if you are looking for something different I would HIGHLY suggest Ghostwalk if you like a lot of quirk. I would thumbs down it if you want something different but not completely different.. What is great is that it can be used with any campaign setting, seriously. They even give a sidebar on putting the setting in GH and FR, it is not wholly a cosmology based idea. The cosmology is nice, but it could be that special place, like a eerie part of the world, where things just don't work the same, like the Bermuda Ttriangle. Jason [/QUOTE]
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