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Is Grab Useless?
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<blockquote data-quote="KarinsDad" data-source="post: 4394689" data-attributes="member: 2011"><p>Always? Clerics don't. Wizards don't. But, Wizards still use the Grab/Escape mechanic for Hand spells.</p><p></p><p></p><p>And, most monsters have either an extremely high Dexterity or Strength (sometimes both). This gives them a boost to Acrobatics or Athletics that is typically higher than the boost to the respective Defense of most PCs (only one PC gets a +2 enhancement here, 3 classes get +1, and 4 classes get +0) due to Dex/Int plus class bonus, even if they do not possess the Acrobatics skill.</p><p></p><p></p><p>Basically, the mechanics for this outright suck. It's mathematically unbalanced because it is:</p><p></p><p>1) (0 or 5) + stat + 1/2 level vs. 0 to 2 class bonus + stat + 1/2 level.</p><p></p><p>2) Two defense rolls vs. one attack roll.</p><p></p><p>3) Monsters are often higher level than PCs in many encounters (gaining on +1/2 level) and also tend to have higher Dex or Str.</p><p></p><p>So not only are the rolls stacked in the defender's favor, but the attacker gives up a damaging attack to gain this, plus the defender gets two chances to escape if he wants to.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4394689, member: 2011"] Always? Clerics don't. Wizards don't. But, Wizards still use the Grab/Escape mechanic for Hand spells. And, most monsters have either an extremely high Dexterity or Strength (sometimes both). This gives them a boost to Acrobatics or Athletics that is typically higher than the boost to the respective Defense of most PCs (only one PC gets a +2 enhancement here, 3 classes get +1, and 4 classes get +0) due to Dex/Int plus class bonus, even if they do not possess the Acrobatics skill. Basically, the mechanics for this outright suck. It's mathematically unbalanced because it is: 1) (0 or 5) + stat + 1/2 level vs. 0 to 2 class bonus + stat + 1/2 level. 2) Two defense rolls vs. one attack roll. 3) Monsters are often higher level than PCs in many encounters (gaining on +1/2 level) and also tend to have higher Dex or Str. So not only are the rolls stacked in the defender's favor, but the attacker gives up a damaging attack to gain this, plus the defender gets two chances to escape if he wants to. [/QUOTE]
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Is Grab Useless?
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