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General Tabletop Discussion
*Pathfinder & Starfinder
Is grappling broke?
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<blockquote data-quote="Saeviomagy" data-source="post: 672064" data-attributes="member: 5890"><p>Brekki - OA feats have a different balance point to regular D&D feats. Hence the large number of feats and abilities which have never appeared in any D&D supplement, despite the fact they might be appropriate.</p><p></p><p>As a player of a warrior-style character, grappling creatures are probably my worst nightmare. They're always bigger than you, always have a higher strength than you, do more damage with natural weapons and usually have a better BAB. At one stage, I was improved grabbed by a creature whom, even while I was raging, it would require me to roll a 20, and it to roll a 1 for me to win the grapple. I think that single creature took off more than 3/4 of my hitpoints, and the only thing I could do while grabbed was stab it with a dagger. If it had been any of the party spellcasters, it would have certainly killed them.</p><p></p><p>Furthermore, once a player is grappled, they are basically screwed. The only option for a party who wants that character to survive is to kill the monster. In sunless citadel for instance, there is a creature whose purpose is supposedly to teach the party that they have to run away sometimes. While not technically a grappling creature, the abilities of the creature work out identical to a grapple, with a bit less variance. The simple fact of the matter is that the party cannot run away without losing one or more members, simply because the creature grapples.</p><p></p><p>Grappling is already an extremely effective tactic. Improved grab takes away every single penalty that it has (reduced damage, AoO etc). That's too much for a single feat, and too much for a creature ability which is handed out as willy-nilly as improved grab. Remove the ability to cause damage with the improved grab attacks, and it becomes something that the creature has to give up in order to gain.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 672064, member: 5890"] Brekki - OA feats have a different balance point to regular D&D feats. Hence the large number of feats and abilities which have never appeared in any D&D supplement, despite the fact they might be appropriate. As a player of a warrior-style character, grappling creatures are probably my worst nightmare. They're always bigger than you, always have a higher strength than you, do more damage with natural weapons and usually have a better BAB. At one stage, I was improved grabbed by a creature whom, even while I was raging, it would require me to roll a 20, and it to roll a 1 for me to win the grapple. I think that single creature took off more than 3/4 of my hitpoints, and the only thing I could do while grabbed was stab it with a dagger. If it had been any of the party spellcasters, it would have certainly killed them. Furthermore, once a player is grappled, they are basically screwed. The only option for a party who wants that character to survive is to kill the monster. In sunless citadel for instance, there is a creature whose purpose is supposedly to teach the party that they have to run away sometimes. While not technically a grappling creature, the abilities of the creature work out identical to a grapple, with a bit less variance. The simple fact of the matter is that the party cannot run away without losing one or more members, simply because the creature grapples. Grappling is already an extremely effective tactic. Improved grab takes away every single penalty that it has (reduced damage, AoO etc). That's too much for a single feat, and too much for a creature ability which is handed out as willy-nilly as improved grab. Remove the ability to cause damage with the improved grab attacks, and it becomes something that the creature has to give up in order to gain. [/QUOTE]
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Is grappling broke?
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