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Is grappling broke?
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<blockquote data-quote="IceBear" data-source="post: 677180" data-attributes="member: 1118"><p>See, I just see the kraken's CR as being wrong. I think the grappling rules are poorly explained, and cludgy to execute, but I don't think it's too bad. Seriously, I haven't looked too closely at all the monsters with improved grab but I just picked two at random that didn't seem too bad to me. Between that, and roleplaying the intelligence of the monsters correctly (I'm under the impression that many of these monsters aren't much above animal intelligence) I'd rather just fix the CR of the monster than rewrite rules that seem ok in some instances and not in others.</p><p></p><p>BTW - with respect to your note, I feel exactly the same way. My group and I are well aware of the loopholes in the rules that could lead to cheese and do our best to avoid/fix them (actually, none of my players even want to be raised as they feel death should be more permanent - go figure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). I just haven't run into a big BALANCE problem with grappling yet (execution problems, yes, not balance). So, I don't think our mileages are that different.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 677180, member: 1118"] See, I just see the kraken's CR as being wrong. I think the grappling rules are poorly explained, and cludgy to execute, but I don't think it's too bad. Seriously, I haven't looked too closely at all the monsters with improved grab but I just picked two at random that didn't seem too bad to me. Between that, and roleplaying the intelligence of the monsters correctly (I'm under the impression that many of these monsters aren't much above animal intelligence) I'd rather just fix the CR of the monster than rewrite rules that seem ok in some instances and not in others. BTW - with respect to your note, I feel exactly the same way. My group and I are well aware of the loopholes in the rules that could lead to cheese and do our best to avoid/fix them (actually, none of my players even want to be raised as they feel death should be more permanent - go figure :D). I just haven't run into a big BALANCE problem with grappling yet (execution problems, yes, not balance). So, I don't think our mileages are that different. IceBear [/QUOTE]
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Is grappling broke?
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