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Is hard sci-fi really appropriate as a rpg genre?
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<blockquote data-quote="Turanil" data-source="post: 1935607" data-attributes="member: 9646"><p>In 2005 I will be still preparing a setting that I have been working on for ages, and never seems to be finished anytime soon... </p><p></p><p>It is a science-fiction setting. In fact I do prefer hard science fiction, because taking into account physics IMO permits a more interesting game. When you cross the galaxy in minutes, then land on an unknown planet (with same climate and conditions as southern California) inhabited by English-speaking humans with funny ears, I really don't see the point. For me, different gravity, different tmosphere, totally alien races, hazards of deep space, etc. is what makes the sci-fi genre interesting. However...</p><p></p><p>I got Alien in DVD, and looking it saw how improbable and implausible such a story would be. Okay, it all the way looks like a cool hard sci-fi story. However, realistically speaking, it is a nonsense. I mean: the Nostromo gets radio signals of an alien intelligence on a planet. What do they do? They just go there to see by themselves. But the truth is, that in the 23rd century or so, they would have scanners, probes, computers and other equipment so they could locate, analyze, and know what's there from orbit. Also, who would be fool enough to go there seeking something alien without taking precautions? As such, the alien creature would remain on its planet and that's all. </p><p></p><p>So, the point is: a hard sci-fi setting would normally be a world where everything is monitored, controlled, analyzed, backed-up, etc. This wouldn't be in any way a society of adventurers, but a society of persons who remain behind their computer screens, and let robots do the dirty jobs, after every precautions have been taken. IMO: this is what would be a realistic future. Hence, not something appropriate for the kind of role-playing adventures we are used to.</p><p></p><p>So it happens now, that I want to find a way to create a sci-fi campaign setting that would have the typical hard sci-fi trappings (as far as equipment and ambiance goes), but at the same time would be a sort of pulp world. How to merge 1930 pulp action ala Indiana Jones with hard sci-fi without being ridiculous? That's my new challenge for 2005...</p><p></p><p>My ideas so far: Something inspired both from Matrix and Call of Cthulhu. World appears contemporary or 1935, but is not. We are in the 24th century, and world is controlled by some dark factions and incomprehensible aliens, who hold the true technology. Then, magic does also exist, enabling travel across the vast expanses of space, but is totally dark and corrupting. Aaah... needs so much more thinking... Any ideas???</p></blockquote><p></p>
[QUOTE="Turanil, post: 1935607, member: 9646"] In 2005 I will be still preparing a setting that I have been working on for ages, and never seems to be finished anytime soon... It is a science-fiction setting. In fact I do prefer hard science fiction, because taking into account physics IMO permits a more interesting game. When you cross the galaxy in minutes, then land on an unknown planet (with same climate and conditions as southern California) inhabited by English-speaking humans with funny ears, I really don't see the point. For me, different gravity, different tmosphere, totally alien races, hazards of deep space, etc. is what makes the sci-fi genre interesting. However... I got Alien in DVD, and looking it saw how improbable and implausible such a story would be. Okay, it all the way looks like a cool hard sci-fi story. However, realistically speaking, it is a nonsense. I mean: the Nostromo gets radio signals of an alien intelligence on a planet. What do they do? They just go there to see by themselves. But the truth is, that in the 23rd century or so, they would have scanners, probes, computers and other equipment so they could locate, analyze, and know what's there from orbit. Also, who would be fool enough to go there seeking something alien without taking precautions? As such, the alien creature would remain on its planet and that's all. So, the point is: a hard sci-fi setting would normally be a world where everything is monitored, controlled, analyzed, backed-up, etc. This wouldn't be in any way a society of adventurers, but a society of persons who remain behind their computer screens, and let robots do the dirty jobs, after every precautions have been taken. IMO: this is what would be a realistic future. Hence, not something appropriate for the kind of role-playing adventures we are used to. So it happens now, that I want to find a way to create a sci-fi campaign setting that would have the typical hard sci-fi trappings (as far as equipment and ambiance goes), but at the same time would be a sort of pulp world. How to merge 1930 pulp action ala Indiana Jones with hard sci-fi without being ridiculous? That's my new challenge for 2005... My ideas so far: Something inspired both from Matrix and Call of Cthulhu. World appears contemporary or 1935, but is not. We are in the 24th century, and world is controlled by some dark factions and incomprehensible aliens, who hold the true technology. Then, magic does also exist, enabling travel across the vast expanses of space, but is totally dark and corrupting. Aaah... needs so much more thinking... Any ideas??? [/QUOTE]
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