Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is He Damaged?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 2942187" data-attributes="member: 12460"><p>I've noticed my players often expect to know things that their characters would have no way of knowing in combat. Here are some of the most common ones.</p><p></p><p>-Did it look like I bypassed his damage reduction?</p><p>-Did it look like I bypassed his energy resistance?</p><p>-Is he regenerating or simply fast healing?</p><p>-How many hit points are you down?</p><p>-Are you stunned or just dazed?</p><p>-Did he just use a spell-like ability?</p><p>-Did you stabilize or are you still dying?</p><p></p><p>My question to you, En World, is what do you do in situations like this? Do you just allow the players to have omniscient information about the PCs and NPCs of the world at any time, or do you have restrictions on it?</p><p></p><p>Personally, I never tell my PCs anything other than what their characters would observe. To me, it is fair and realistic that the PCs know how much damage is being dealt, so I always call out damage aloud. If they ever started writing everyone else's current hp total down in plain view I would put a stop to that, but to me it should be sufficient for you to know that your ally has taken about 5 hits which averaged around 15 points of damage over the last two rounds to decide whether or not to heal him. One of my biggest pet peeves however is the dreaded "Are you stable?" question. There is simply no way to tell that kind of thing without taking a pulse or listening for breathing. A person on death's door is going to have very shallow breath and will not be moving much unless they are dying of a seizure. Noticing something like that as a "free action" in the middle of a pitched battle is simply ridiculous in my opinion and I'm sure I'm not alone. My other pet peeve is when a player hits for 30 odd points of damage, and metagaming that the monster probably has some kind of DR asks if the full damage went through. Again, this is not something that I think would be necessarily obvious. I follow the rules to a T on this one and only inform PCs that there is a damage reduction effect when the entire amount of damage is negated, otherwise, in answer to the "did my damage all go through" is simply "you don't know, but the attack did injure him." I feel that is fair enough. I have a hard time believing any PC could be so keen as to be able to determine the difference between 25 points of damage and 30 points of damage when they are swinging their sword 3 times a round and dodging enemy attacks at the same time.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2942187, member: 12460"] I've noticed my players often expect to know things that their characters would have no way of knowing in combat. Here are some of the most common ones. -Did it look like I bypassed his damage reduction? -Did it look like I bypassed his energy resistance? -Is he regenerating or simply fast healing? -How many hit points are you down? -Are you stunned or just dazed? -Did he just use a spell-like ability? -Did you stabilize or are you still dying? My question to you, En World, is what do you do in situations like this? Do you just allow the players to have omniscient information about the PCs and NPCs of the world at any time, or do you have restrictions on it? Personally, I never tell my PCs anything other than what their characters would observe. To me, it is fair and realistic that the PCs know how much damage is being dealt, so I always call out damage aloud. If they ever started writing everyone else's current hp total down in plain view I would put a stop to that, but to me it should be sufficient for you to know that your ally has taken about 5 hits which averaged around 15 points of damage over the last two rounds to decide whether or not to heal him. One of my biggest pet peeves however is the dreaded "Are you stable?" question. There is simply no way to tell that kind of thing without taking a pulse or listening for breathing. A person on death's door is going to have very shallow breath and will not be moving much unless they are dying of a seizure. Noticing something like that as a "free action" in the middle of a pitched battle is simply ridiculous in my opinion and I'm sure I'm not alone. My other pet peeve is when a player hits for 30 odd points of damage, and metagaming that the monster probably has some kind of DR asks if the full damage went through. Again, this is not something that I think would be necessarily obvious. I follow the rules to a T on this one and only inform PCs that there is a damage reduction effect when the entire amount of damage is negated, otherwise, in answer to the "did my damage all go through" is simply "you don't know, but the attack did injure him." I feel that is fair enough. I have a hard time believing any PC could be so keen as to be able to determine the difference between 25 points of damage and 30 points of damage when they are swinging their sword 3 times a round and dodging enemy attacks at the same time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is He Damaged?
Top