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Is He Damaged?
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<blockquote data-quote="MarkB" data-source="post: 2942604" data-attributes="member: 40176"><p>As I recall, the rules specify that when damage reduction is effective against an attack, the attacker should be aware that not all his damage got through. Likewise energy resistance should be fairly obvious, though less so to characters other than the one inflicting the damage.</p><p></p><p>A creature with regeneration takes no physical damage (except from the exempted damage forms), whilst one with fast healing will take wounds and then heal them, so the difference between the two is fairly obvious.</p><p></p><p>I wouldn't let a character know another character's exact hit-point state in-character without something like <em>status</em>, but they can make a rough estimate easily enough (to within the nearest 25% of full health).</p><p></p><p>The difference between Dazed and Stunned can be made out through the character's actions. Aside from the item-droppage mentioned, a stunned character will barely react to any attack, whilst a dazed character will at least attempt to dodge a direct threat.</p><p></p><p>Since spell-like abilities provoke AoO, and are subject to disruption and spellcraft checks, there is presumably some form of visible display, even though they are activated mentally.</p><p></p><p>As for whether a dying character has stabilised, there ought to be some visible difference between somebody who's seconds away from death and someone who may take hours to die or even pull through. I'd require a Heal check (say, DC 10) to say for sure.</p></blockquote><p></p>
[QUOTE="MarkB, post: 2942604, member: 40176"] As I recall, the rules specify that when damage reduction is effective against an attack, the attacker should be aware that not all his damage got through. Likewise energy resistance should be fairly obvious, though less so to characters other than the one inflicting the damage. A creature with regeneration takes no physical damage (except from the exempted damage forms), whilst one with fast healing will take wounds and then heal them, so the difference between the two is fairly obvious. I wouldn't let a character know another character's exact hit-point state in-character without something like [i]status[/i], but they can make a rough estimate easily enough (to within the nearest 25% of full health). The difference between Dazed and Stunned can be made out through the character's actions. Aside from the item-droppage mentioned, a stunned character will barely react to any attack, whilst a dazed character will at least attempt to dodge a direct threat. Since spell-like abilities provoke AoO, and are subject to disruption and spellcraft checks, there is presumably some form of visible display, even though they are activated mentally. As for whether a dying character has stabilised, there ought to be some visible difference between somebody who's seconds away from death and someone who may take hours to die or even pull through. I'd require a Heal check (say, DC 10) to say for sure. [/QUOTE]
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Is He Damaged?
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