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Is He Damaged?
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<blockquote data-quote="Bad Paper" data-source="post: 2943330" data-attributes="member: 24674"><p>I started a system in my campaign of green/yellow/red, which is basically when the bad guy's hit points are in the top third, middle third, or bottom third of his total. I can mislead the players occasionally by:</p><p>1) not being exactly accurate, ha ha, typically with "yellow" having more bandwidth, and</p><p>2) e.g. if a bad guy drinks a potion of <em>bear's endurance</em> and the PCs see him go from "yellow" to "green," they think he drank a potion of healing</p><p></p><p>I've gotten irritated so many times by my players trying to Spellcraft the <strong>casting</strong> (rather than the <strong>effect</strong>) of a spell-like ability or supernatural ability, that I have pretty much trained them only to roll Spellcraft when I say the words "...casts a spell..."</p><p></p><p>I have tried to train them to recognize Damage Reduction by saying "his flesh is as hard as wood," etc, but that just confuses them and they think they're fighting a golem or something. {why is there no eye-roll smiley?}</p><p></p><p>I tend to not clue them in too much to energy resistance, or to blur its boundary with energy immunity. I tend to indicate whether bad guy made his save, though.</p><p></p><p>I think there's only one player who understands the difference between regeneration and fast healing, so I don't run into that question. I get a lot of "You're cheating" from my players, simply because my knowledge of the rules is encyclopaedic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> , and theirs tends to be field-guide. I let the one player who understands the difference explain it to them when necessary.</p><p></p><p>The party's cleric has started to memorize and cast <em>Status</em>, so the how-<em>you</em>-doin' question is more meaningful and legal.</p><p></p><p>As for the stabilized-or-not question, the players are good at assuming "not," and the cleric is quite responsive, so for the most part, they don't cheat so much.</p></blockquote><p></p>
[QUOTE="Bad Paper, post: 2943330, member: 24674"] I started a system in my campaign of green/yellow/red, which is basically when the bad guy's hit points are in the top third, middle third, or bottom third of his total. I can mislead the players occasionally by: 1) not being exactly accurate, ha ha, typically with "yellow" having more bandwidth, and 2) e.g. if a bad guy drinks a potion of [i]bear's endurance[/i] and the PCs see him go from "yellow" to "green," they think he drank a potion of healing I've gotten irritated so many times by my players trying to Spellcraft the [b]casting[/b] (rather than the [b]effect[/b]) of a spell-like ability or supernatural ability, that I have pretty much trained them only to roll Spellcraft when I say the words "...casts a spell..." I have tried to train them to recognize Damage Reduction by saying "his flesh is as hard as wood," etc, but that just confuses them and they think they're fighting a golem or something. {why is there no eye-roll smiley?} I tend to not clue them in too much to energy resistance, or to blur its boundary with energy immunity. I tend to indicate whether bad guy made his save, though. I think there's only one player who understands the difference between regeneration and fast healing, so I don't run into that question. I get a lot of "You're cheating" from my players, simply because my knowledge of the rules is encyclopaedic :cool: , and theirs tends to be field-guide. I let the one player who understands the difference explain it to them when necessary. The party's cleric has started to memorize and cast [i]Status[/i], so the how-[i]you[/i]-doin' question is more meaningful and legal. As for the stabilized-or-not question, the players are good at assuming "not," and the cleric is quite responsive, so for the most part, they don't cheat so much. [/QUOTE]
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