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Is He Damaged?
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<blockquote data-quote="Dross" data-source="post: 2944322" data-attributes="member: 33802"><p>My view is:</p><p></p><p> </p><p></p><p>The SRD states: Damage Reduction (Ex or Su): A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). </p><p></p><p>If you are a mean DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , then unless ALL damage is negated, you don't know that the attack was ineffective. I'd tend to tell the PC's player that "The strike did not seem as effective as usual" though. Other PCs may need a spot check or have the attacker yell out that he did no/little damage. Also, the wound closing part could be described as regen/fast healing if you wish. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> </p><p>I tend not to go Yes/No for this one. "You don't seem to have your usual effect" is a good answer, because while it is likely that energy resistance is the reason, it does not explicitly say that it IS the reason. Also some visual clue would be good. A complete negation of damage would likely be visible too (unless naked, absolutely nothing the foe is wearing is singed for example).</p><p></p><p> </p><p>I don't see a visual difference here (at least not without a lopped off appendage regrowing in front of them). Also note the DR answer above.</p><p></p><p></p><p>5 hp to a wiz3 is completely different to a ftr20. make them say, 5 from 7 or 5 from 174. You could also inform them that without things like <em>Status</em> running that the PC has to yell it out for the other PCs, thus alerting their enemies and possibly having them redirect their attacks. What sould be visible should be the rough >75% hp fine/full, 75%-40% hurt, 40%-15% injured 15%-5% badly hurt/staggered <5% almost dead. Of course, you should say that to your players for foes that show this kind of thing as well.</p><p></p><p></p><p>Can a PC talk if stunned or dazed? there are obvious in-game effects here, after a few occurances a PC should know the difference.</p><p></p><p></p><p>"He did something, didn't look like he waggled his fingers like a spellcaster."</p><p></p><p></p><p>Use: There usually isn't a obvious way to tell this, go over and check. </p><p>Of course you could roll the stabilising check yourself or have the player roll it so he does not know. </p><p>DM: He looks dead, so you need not bother waisting time and spells on him. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p></p><p>To me it it is all about what you can see. A bird diving and a bird falling out of the sky dead look different. A person is laying on the ground after falling from a tall building, was he pushed or did he jump?</p></blockquote><p></p>
[QUOTE="Dross, post: 2944322, member: 33802"] My view is: The SRD states: Damage Reduction (Ex or Su): A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). If you are a mean DM ;) , then unless ALL damage is negated, you don't know that the attack was ineffective. I'd tend to tell the PC's player that "The strike did not seem as effective as usual" though. Other PCs may need a spot check or have the attacker yell out that he did no/little damage. Also, the wound closing part could be described as regen/fast healing if you wish. :) I tend not to go Yes/No for this one. "You don't seem to have your usual effect" is a good answer, because while it is likely that energy resistance is the reason, it does not explicitly say that it IS the reason. Also some visual clue would be good. A complete negation of damage would likely be visible too (unless naked, absolutely nothing the foe is wearing is singed for example). I don't see a visual difference here (at least not without a lopped off appendage regrowing in front of them). Also note the DR answer above. 5 hp to a wiz3 is completely different to a ftr20. make them say, 5 from 7 or 5 from 174. You could also inform them that without things like [I]Status[/I] running that the PC has to yell it out for the other PCs, thus alerting their enemies and possibly having them redirect their attacks. What sould be visible should be the rough >75% hp fine/full, 75%-40% hurt, 40%-15% injured 15%-5% badly hurt/staggered <5% almost dead. Of course, you should say that to your players for foes that show this kind of thing as well. Can a PC talk if stunned or dazed? there are obvious in-game effects here, after a few occurances a PC should know the difference. "He did something, didn't look like he waggled his fingers like a spellcaster." Use: There usually isn't a obvious way to tell this, go over and check. Of course you could roll the stabilising check yourself or have the player roll it so he does not know. DM: He looks dead, so you need not bother waisting time and spells on him. :] To me it it is all about what you can see. A bird diving and a bird falling out of the sky dead look different. A person is laying on the ground after falling from a tall building, was he pushed or did he jump? [/QUOTE]
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