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*Pathfinder & Starfinder
Is He Damaged?
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<blockquote data-quote="Kae'Yoss" data-source="post: 2944766" data-attributes="member: 4134"><p>DR and energy resistance: I think you can see when something is affected less than you thought. I guess it depends much on how you describe these things: instant healing or damage prevention. Instant healing is very obvious, of course. Still, damage prevention seems to me like something you'd pick up on.</p><p></p><p>Regen vs fast heailing: I guess that's harder: It is said that a troll just heals right back no matter what you do (unless you use acid of fire, of course), which would look like fast healing. The non-lethal part would suggest that he doesn't take real wounds, though. Let them make a check (spot, knowledge, sense motive, something like that) to discern it.</p><p></p><p>Total HP damage taken: A character wouldn't know the exact hp another has taken, but then again, there's no such thing as hit points in-game. For monsters, I usually say things like "he's half-dead", "he's wounded badly", "he stands with one (or n-1) leg (s) in his grave) since I won't tell them the enemies' exact HP, but among the party, I have no problem with them saying "I'm down from 100 to 20".</p><p></p><p>Stunned/Dazed: Yes, you can discern between the two. Dazed is a short, well, dazedness, shaking your head rigorously will help, but stunned is worse: You drop what you're holding and are completely unresponsive.</p><p></p><p>Spell-Like abilities: Depends. If he suddenly throws a fireball at the party, I won't mind telling them that yes, he did. Other than that, unless there are obvious effects, they would have to succeed on a spot and/or sense motive check to determine it, provided it is even possible.</p><p></p><p>Dying vs. stabilized: Let them make a quick heal check. How high that check's DC should be is up to the DM. Maybe the bleeding stopped, which might be quite obvious. Maybe it's impossible to discern.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2944766, member: 4134"] DR and energy resistance: I think you can see when something is affected less than you thought. I guess it depends much on how you describe these things: instant healing or damage prevention. Instant healing is very obvious, of course. Still, damage prevention seems to me like something you'd pick up on. Regen vs fast heailing: I guess that's harder: It is said that a troll just heals right back no matter what you do (unless you use acid of fire, of course), which would look like fast healing. The non-lethal part would suggest that he doesn't take real wounds, though. Let them make a check (spot, knowledge, sense motive, something like that) to discern it. Total HP damage taken: A character wouldn't know the exact hp another has taken, but then again, there's no such thing as hit points in-game. For monsters, I usually say things like "he's half-dead", "he's wounded badly", "he stands with one (or n-1) leg (s) in his grave) since I won't tell them the enemies' exact HP, but among the party, I have no problem with them saying "I'm down from 100 to 20". Stunned/Dazed: Yes, you can discern between the two. Dazed is a short, well, dazedness, shaking your head rigorously will help, but stunned is worse: You drop what you're holding and are completely unresponsive. Spell-Like abilities: Depends. If he suddenly throws a fireball at the party, I won't mind telling them that yes, he did. Other than that, unless there are obvious effects, they would have to succeed on a spot and/or sense motive check to determine it, provided it is even possible. Dying vs. stabilized: Let them make a quick heal check. How high that check's DC should be is up to the DM. Maybe the bleeding stopped, which might be quite obvious. Maybe it's impossible to discern. [/QUOTE]
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Is He Damaged?
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