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Is he evil?
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<blockquote data-quote="Warrior Poet" data-source="post: 6907276" data-attributes="member: 1057"><p>Those cats were fast as lightning?</p><p></p><p><crickets></p><p></p><p>*Ahem* Right, uh . . . </p><p> </p><p></p><p></p><p>Whoa, whoa, whoa! Or, rather, basta, basta, basta, Niccolo! "Bouncer . . . sword in hand?!?!"</p><p></p><p>"Doctor, I broke my arm in three places." "Stay out of those places!" Whew. Talk about a tough joint!</p><p></p><p>Years ago in a classic WEG d6 <em>Star Wars</em> campaign, our party ended up at a notorious watering hole in a less-than-reputable part of the galaxy, and the bouncers were all armed with blasters set to stun. As soon as trouble sprung up, it was unconsciousness everywhere: bar patrons, waitstaff, dancers, everybody. And when everyone came around those involved in the brawl were outside, in the street, and not allowed back in until a week had passed.</p><p></p><p>A sword doesn't exactly strike me as a bouncer's tool . . . .</p><p></p><p>That said, the following seems . . . </p><p></p><p></p><p></p><p>. . . well, I believe the technical term is "dodgy, at best."</p><p></p><p>"and when I took the service exam my psych profile fit a certain... moral flexibility would be the only way to describe it... and I was loaned out to a CIA-sponsored program, and we sort of found each other. That's how it works." - Martin Blank, <em>Grosse Pointe Blank</em>, 1997</p><p> </p><p></p><p></p><p>Setting aside my personal desire to get rid of alignments in role-playing games, I agree that not only was the act severely dubious, I think the best way to deal with it (and to enforce social dynamics as a better mechanic than alignment essentialism) is have some consequence for what happened. One poster suggested hanging. Another option might be something like arriving in another town and suddenly everyone avoids battlemaster as though that person is plagued, and the party eventually finds out that no one wants to talk to (shops closed, temples barred, and especially taverns are off-limits) them and their public menace.</p><p></p><p>I guess this comes back around to a conversation with your players. What kind of game do you want? What kind of game do they want? But there's no reason in role-playing games that societies don't have consequences for actions, even if the bouncer was armed with a sword.</p><p></p><p>"You will never find a more wretched hive of scum and villainy." - Ben Kenobi, <em>Zagat's</em> galactic drinking establishment reviewer-at-large.</p><p></p><p>Still learning,</p><p></p><p>Robert</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 6907276, member: 1057"] Those cats were fast as lightning? <crickets> *Ahem* Right, uh . . . Whoa, whoa, whoa! Or, rather, basta, basta, basta, Niccolo! "Bouncer . . . sword in hand?!?!" "Doctor, I broke my arm in three places." "Stay out of those places!" Whew. Talk about a tough joint! Years ago in a classic WEG d6 [I]Star Wars[/I] campaign, our party ended up at a notorious watering hole in a less-than-reputable part of the galaxy, and the bouncers were all armed with blasters set to stun. As soon as trouble sprung up, it was unconsciousness everywhere: bar patrons, waitstaff, dancers, everybody. And when everyone came around those involved in the brawl were outside, in the street, and not allowed back in until a week had passed. A sword doesn't exactly strike me as a bouncer's tool . . . . That said, the following seems . . . . . . well, I believe the technical term is "dodgy, at best." "and when I took the service exam my psych profile fit a certain... moral flexibility would be the only way to describe it... and I was loaned out to a CIA-sponsored program, and we sort of found each other. That's how it works." - Martin Blank, [I]Grosse Pointe Blank[/I], 1997 Setting aside my personal desire to get rid of alignments in role-playing games, I agree that not only was the act severely dubious, I think the best way to deal with it (and to enforce social dynamics as a better mechanic than alignment essentialism) is have some consequence for what happened. One poster suggested hanging. Another option might be something like arriving in another town and suddenly everyone avoids battlemaster as though that person is plagued, and the party eventually finds out that no one wants to talk to (shops closed, temples barred, and especially taverns are off-limits) them and their public menace. I guess this comes back around to a conversation with your players. What kind of game do you want? What kind of game do they want? But there's no reason in role-playing games that societies don't have consequences for actions, even if the bouncer was armed with a sword. "You will never find a more wretched hive of scum and villainy." - Ben Kenobi, [I]Zagat's[/I] galactic drinking establishment reviewer-at-large. Still learning, Robert [/QUOTE]
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