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Is he evil?
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<blockquote data-quote="Flamestrike" data-source="post: 6909576" data-attributes="member: 6788736"><p>Not if they were aged over 12 in real life.</p><p></p><p>At my table both the DM and the other players would discuss this with the player in question OOG. I'd (as DM) make it very clear that I viewed this as mass murder, a thouroughly evil act, and psychotic in the extreme. I would make it clear that I would be changing his alignment, and that the ramifications of would almost certainly result in the Character being kicked out of the party, and likley hunted down by the local Lord who likely hires a bunch of far more powerful NPC adventurers to bring this villian to justice. </p><p></p><p>In short, I would explain that I expect better from my players (unless the player was making a concerted effort to portray an Evil sociopath), and that act will have repurcussions that would be tantamount to a death sentence.</p><p></p><p></p><p></p><p>That is complete nonsense.</p><p></p><p>Orcs and Goblins are not inherently evil. Heck, not even Demons and Devils are. Alignment in DnD is a choice - even for those creatures comprised of the outer planes that correspond to those alignments.</p><p></p><p>Asmodeus was once an Angel. Grazzt was once a Devil lord. Erinyes were once Angels. A Succubus Paladin exists. Titans rebelled against the Gods and several of them turned to Evil. Fallen Solars are a thing. And so forth. Tieflings and Aasimars choose alignmnets. And so on.</p><p></p><p>Orcs are evil because they are raised evil. They are raised to embrace arbitrary violence, rape and pilliage. That is what makes the CE.</p><p></p><p>Alignment isnt a game of 'tag' where Evil people [rape, murder, torture] everyone, and Good people only [rape, murder and torture] Evildoers. </p><p></p><p>What distinguishes Evil and Good are <em>actions</em>, not choice of <em>victims</em>.</p><p></p><p>Evil people are prepared to murder, rape and torture. They view mercy and compassion as weaknesses. Good people instead demonstrate mercy, respect for life and compassion. They avoid harming or killing others.</p><p></p><p></p><p></p><p>Killing isnt always evil, but it is never good. At best it is morally neutral.</p><p></p><p>The <u>only </u>time a Good person should be killing anyone is when that killing is in self defence or the defence of others, no other option reasonably presents itself, and the act is proportionate to the threat posed.</p><p></p><p>A police officer shooting an armed suspect. A solider engaged in offensive operations against a foreign invading army. Local heroes taking up arms to protect a villiage from the predations of a dragon, or rescuing kidnapped children from a Kobold lair.</p><p></p><p>About the only other time killing is acceptable is a mercy killing (the person is in great suffering, and you only kill to ease that suffering, with the consent of the person you kill).</p><p></p><p></p><p></p><p>Thats not a problem with alignments; thats a problem with immature nerds who overpopulate our hobby.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6909576, member: 6788736"] Not if they were aged over 12 in real life. At my table both the DM and the other players would discuss this with the player in question OOG. I'd (as DM) make it very clear that I viewed this as mass murder, a thouroughly evil act, and psychotic in the extreme. I would make it clear that I would be changing his alignment, and that the ramifications of would almost certainly result in the Character being kicked out of the party, and likley hunted down by the local Lord who likely hires a bunch of far more powerful NPC adventurers to bring this villian to justice. In short, I would explain that I expect better from my players (unless the player was making a concerted effort to portray an Evil sociopath), and that act will have repurcussions that would be tantamount to a death sentence. That is complete nonsense. Orcs and Goblins are not inherently evil. Heck, not even Demons and Devils are. Alignment in DnD is a choice - even for those creatures comprised of the outer planes that correspond to those alignments. Asmodeus was once an Angel. Grazzt was once a Devil lord. Erinyes were once Angels. A Succubus Paladin exists. Titans rebelled against the Gods and several of them turned to Evil. Fallen Solars are a thing. And so forth. Tieflings and Aasimars choose alignmnets. And so on. Orcs are evil because they are raised evil. They are raised to embrace arbitrary violence, rape and pilliage. That is what makes the CE. Alignment isnt a game of 'tag' where Evil people [rape, murder, torture] everyone, and Good people only [rape, murder and torture] Evildoers. What distinguishes Evil and Good are [I]actions[/I], not choice of [I]victims[/I]. Evil people are prepared to murder, rape and torture. They view mercy and compassion as weaknesses. Good people instead demonstrate mercy, respect for life and compassion. They avoid harming or killing others. Killing isnt always evil, but it is never good. At best it is morally neutral. The [U]only [/U]time a Good person should be killing anyone is when that killing is in self defence or the defence of others, no other option reasonably presents itself, and the act is proportionate to the threat posed. A police officer shooting an armed suspect. A solider engaged in offensive operations against a foreign invading army. Local heroes taking up arms to protect a villiage from the predations of a dragon, or rescuing kidnapped children from a Kobold lair. About the only other time killing is acceptable is a mercy killing (the person is in great suffering, and you only kill to ease that suffering, with the consent of the person you kill). Thats not a problem with alignments; thats a problem with immature nerds who overpopulate our hobby. [/QUOTE]
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