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<blockquote data-quote="Warrior Poet" data-source="post: 6910482" data-attributes="member: 1057"><p>Thread side-effect:</p><p></p><p>In high-fantasy/high-magic worlds, why don't taverns, inns, and all those places where alcohol inevitably encounters the human(oid) digestive and circulatory systems have staff/personnel with some fundamental magics that render the classical "bouncer" irrelevant?</p><p></p><p>In my current game I wrote about a famous night club in a city with some sorcerers on staff that periodically cast <em>ray of frost</em> for one minute each hour or two all over the walls of a well-insulated room where they keep the sparkling white wine. <em>Voilà!</em> Instant high-fantasy ice box for champagne.</p><p></p><p>It seems to me more drinking establishments hoping for return business would employ some folks with <em>sleep</em> spells, <em>neutralize poison</em> spells (against intoxication), and the like. Sure, adventurers are more likely to successfully save/resist, but if the fights are being started by others, well . . . </p><p></p><p>If we're talking about worlds with dragons on the wing, castles built atop clouds, ancient wizards granted unnaturally long life through undead magic, and actual gods intervening in the affairs of mortals, why wouldn't more gin joints have some magic in place to enhance the drinking (cash influx) and reduce the bloodshed?</p><p></p><p>Still learning,</p><p></p><p>Robert</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 6910482, member: 1057"] Thread side-effect: In high-fantasy/high-magic worlds, why don't taverns, inns, and all those places where alcohol inevitably encounters the human(oid) digestive and circulatory systems have staff/personnel with some fundamental magics that render the classical "bouncer" irrelevant? In my current game I wrote about a famous night club in a city with some sorcerers on staff that periodically cast [I]ray of frost[/I] for one minute each hour or two all over the walls of a well-insulated room where they keep the sparkling white wine. [I]Voilà![/I] Instant high-fantasy ice box for champagne. It seems to me more drinking establishments hoping for return business would employ some folks with [I]sleep[/I] spells, [I]neutralize poison[/I] spells (against intoxication), and the like. Sure, adventurers are more likely to successfully save/resist, but if the fights are being started by others, well . . . If we're talking about worlds with dragons on the wing, castles built atop clouds, ancient wizards granted unnaturally long life through undead magic, and actual gods intervening in the affairs of mortals, why wouldn't more gin joints have some magic in place to enhance the drinking (cash influx) and reduce the bloodshed? Still learning, Robert [/QUOTE]
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