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Is he evil?
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<blockquote data-quote="werecorpse" data-source="post: 6912140" data-attributes="member: 55491"><p>Wow, a lot of posts on a subject I would have thought was straightforward.</p><p></p><p>Imo, in d&d, killing an unarmed human who has surrendered to you is an evil act. </p><p></p><p>If there are direct consequences due to the act doesn't depend on the alignment on the character sheet but on the act. Neutral observers will likely react toward the PC as they would as if they have an evil murderer in their midst. The fact the victim is a person hired to keep order in the tavern means the law might be particularly unimpressed. The issue that the bouncer had previously been armed, fighting the PC and the slaughter was done in the heat of the moment might be used as factors to mitigate against a severe punishment.</p><p></p><p>On another level If the character claims to be some other alignment its up to the DM what if any consequences there are. If it's a treasure hunting murder hobo game maybe none. If it's got more roleplaying depth then maybe a shift towards evil, a need for atonement, deity troubles etc. </p><p></p><p>this is sort of reaction (the killing) IME is fairly common amongst new players who sort of enjoy the ability to take outrageous action without any real world consequence. That's fine and part of the fun of certain styles of games. It's up to the DM and players to decide on the type of game and if the bar room brawl was just another version of a dungeon bash or if it was something else.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6912140, member: 55491"] Wow, a lot of posts on a subject I would have thought was straightforward. Imo, in d&d, killing an unarmed human who has surrendered to you is an evil act. If there are direct consequences due to the act doesn't depend on the alignment on the character sheet but on the act. Neutral observers will likely react toward the PC as they would as if they have an evil murderer in their midst. The fact the victim is a person hired to keep order in the tavern means the law might be particularly unimpressed. The issue that the bouncer had previously been armed, fighting the PC and the slaughter was done in the heat of the moment might be used as factors to mitigate against a severe punishment. On another level If the character claims to be some other alignment its up to the DM what if any consequences there are. If it's a treasure hunting murder hobo game maybe none. If it's got more roleplaying depth then maybe a shift towards evil, a need for atonement, deity troubles etc. this is sort of reaction (the killing) IME is fairly common amongst new players who sort of enjoy the ability to take outrageous action without any real world consequence. That's fine and part of the fun of certain styles of games. It's up to the DM and players to decide on the type of game and if the bar room brawl was just another version of a dungeon bash or if it was something else. [/QUOTE]
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