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Is he evil?
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<blockquote data-quote="Celebrim" data-source="post: 6913458" data-attributes="member: 4937"><p>Chaotic (took matters into his own hands)</p><p>Evil (No mercy)</p><p></p><p>If he had killed the man while he was under threat, then that would be acceptable under almost all moral codes. To kill someone after he's yielded is at best neutral, and in this case (because the Battlemaster presumably doesn't have Judge Dredd's legal authority to act as judge and executioner), it's evil. Proper good behavior would have been to either extract an oath from the offender (more Chaotic) or to turn them over to authorities (more Lawful), with Neutral Good seeing the correct choice as being the one that promotes the greatest good and correctly made based on wisdom and foresight (will the bouncer learn his mistake, or will he repeat the offense).</p><p></p><p>If this sort of behavior becomes a pattern, I'd definitely require the PC to take an evil alignment. Indeed, I'd probably move any nominally "good" aligned character to neutral immediately.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6913458, member: 4937"] Chaotic (took matters into his own hands) Evil (No mercy) If he had killed the man while he was under threat, then that would be acceptable under almost all moral codes. To kill someone after he's yielded is at best neutral, and in this case (because the Battlemaster presumably doesn't have Judge Dredd's legal authority to act as judge and executioner), it's evil. Proper good behavior would have been to either extract an oath from the offender (more Chaotic) or to turn them over to authorities (more Lawful), with Neutral Good seeing the correct choice as being the one that promotes the greatest good and correctly made based on wisdom and foresight (will the bouncer learn his mistake, or will he repeat the offense). If this sort of behavior becomes a pattern, I'd definitely require the PC to take an evil alignment. Indeed, I'd probably move any nominally "good" aligned character to neutral immediately. [/QUOTE]
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