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*Dungeons & Dragons
Is Hex actually that great?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6757766" data-attributes="member: 6787650"><p>For a pure Warlock using standard spell slots instead of spell points, no, it's not that great. The best thing about it is its action economy, and the second-best thing is its long duration, but it's only really great as a 1st level spell--Hex V is anemic for a fifth-level spell. Hex I is great for imposing disadvantage on enemies your tank is about to grapple (Hex: Strength) while pounding away with Eldritch Blast in workmanlike fashion; but pure Warlocks on spell slots don't have the option to cast Hex I, only Hex V, which is too expensive.</p><p></p><p>25% higher damage is nice, but forcing enemies to engage with your highest-AC tank who is Dodging will do a lot more for your loss ratios than the damage boost will. If the monster is inflicting only 10% as much on the paladin grappling him as he would on the Lore Bard, not only have you gained predictability and therefore control over the combat, but you've also effectively boosted everybody's damage output by 900%. You will kill the monster with minimal resource expenditure, heal the Paladin back to full with a single spell most likely, and continue on your way. There are ways to accomplish this without Hex (Cutting Words can impose penalties on ability checks, and so can the wild sorc's Bend Luck) but Hex is by far the cheapest option.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6757766, member: 6787650"] For a pure Warlock using standard spell slots instead of spell points, no, it's not that great. The best thing about it is its action economy, and the second-best thing is its long duration, but it's only really great as a 1st level spell--Hex V is anemic for a fifth-level spell. Hex I is great for imposing disadvantage on enemies your tank is about to grapple (Hex: Strength) while pounding away with Eldritch Blast in workmanlike fashion; but pure Warlocks on spell slots don't have the option to cast Hex I, only Hex V, which is too expensive. 25% higher damage is nice, but forcing enemies to engage with your highest-AC tank who is Dodging will do a lot more for your loss ratios than the damage boost will. If the monster is inflicting only 10% as much on the paladin grappling him as he would on the Lore Bard, not only have you gained predictability and therefore control over the combat, but you've also effectively boosted everybody's damage output by 900%. You will kill the monster with minimal resource expenditure, heal the Paladin back to full with a single spell most likely, and continue on your way. There are ways to accomplish this without Hex (Cutting Words can impose penalties on ability checks, and so can the wild sorc's Bend Luck) but Hex is by far the cheapest option. [/QUOTE]
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Is Hex actually that great?
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