Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Hide Spell overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 247949" data-attributes="member: 743"><p>Just a little nitpick, silent spell and Hide spell are far from equivelent. The act of casting a hidden spell can still be heard, as it still requires verbal components. The sounds created from a silent spell can still be heard, as that feat only removes the audible section of spellcasting. If you want to truly remain hard to locate with spellcasting, you would have to use a silent hidden spell.</p><p></p><p> </p><p></p><p>Unless that creature has some form of teleportation, which many creatures fought at that level do. Also, you can't harm the creature in the sphere, so all you've done is use a 6th level slot to disable him temporarily. Compared to Hold Monster (allows a save, but you get to kill the guy if he fails) or Bigby's forceful hand (holds people back and is breakable, but you still get to attack them) it seems balanced to me.</p><p></p><p></p><p></p><p>And its an 8th level spell. The fact taht it is invisible does not stop you from leaving it. Simply move your full speed in any one direction and likely you will break free. also, being invisible, your allies cannot see it, so must be careful not to blunder into it.</p><p></p><p></p><p></p><p>Not too ahsbby for a 10th level spell slot. (11th for Druids).</p><p></p><p></p><p></p><p>and if you don't have better things to do with your 4th level spell slots than deal 2d4 damage per round, you might want to learn some better spells.</p><p></p><p></p><p></p><p>For a 6th level spell slot. Other 6th level spells include Harm (more powerful than a hidden holy smite) and Geas / Quest (more powerful than holy smite).Neither of those allow saves.</p><p></p><p></p><p></p><p>See holy smite above</p><p></p><p></p><p></p><p>Will save</p><p></p><p></p><p></p><p>That slot could also be filled with Prismatic Sphere (Sun Domain) or Shapechange (Druid) or Elemental Swarm (druid). Seems balanced to me.</p><p></p><p></p><p></p><p>Not too shaby for a 10th level spell</p><p></p><p></p><p></p><p>A 6th level spell that removes your foe from combat for 1-2 rounds? Go for it. It is extremely easy to hack through. Also, if your foe is taller than 3' + 1' per level, its too big to capture.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 247949, member: 743"] Just a little nitpick, silent spell and Hide spell are far from equivelent. The act of casting a hidden spell can still be heard, as it still requires verbal components. The sounds created from a silent spell can still be heard, as that feat only removes the audible section of spellcasting. If you want to truly remain hard to locate with spellcasting, you would have to use a silent hidden spell. Unless that creature has some form of teleportation, which many creatures fought at that level do. Also, you can't harm the creature in the sphere, so all you've done is use a 6th level slot to disable him temporarily. Compared to Hold Monster (allows a save, but you get to kill the guy if he fails) or Bigby's forceful hand (holds people back and is breakable, but you still get to attack them) it seems balanced to me. And its an 8th level spell. The fact taht it is invisible does not stop you from leaving it. Simply move your full speed in any one direction and likely you will break free. also, being invisible, your allies cannot see it, so must be careful not to blunder into it. Not too ahsbby for a 10th level spell slot. (11th for Druids). and if you don't have better things to do with your 4th level spell slots than deal 2d4 damage per round, you might want to learn some better spells. For a 6th level spell slot. Other 6th level spells include Harm (more powerful than a hidden holy smite) and Geas / Quest (more powerful than holy smite).Neither of those allow saves. See holy smite above Will save That slot could also be filled with Prismatic Sphere (Sun Domain) or Shapechange (Druid) or Elemental Swarm (druid). Seems balanced to me. Not too shaby for a 10th level spell A 6th level spell that removes your foe from combat for 1-2 rounds? Go for it. It is extremely easy to hack through. Also, if your foe is taller than 3' + 1' per level, its too big to capture. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Hide Spell overpowered?
Top