Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Hide Spell overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 248049" data-attributes="member: 743"><p>Yes I would, but that's immaterial to the matter at hand, as such a feat does not exist.</p><p></p><p> </p><p></p><p>Actually you should do both. If a metamagicked spell is patently weaker or more powerful than a non metamagicked feat that requires the same level slot, there is something wrong with the feat itself. (or in some instances perhaps the base spell is broken).</p><p></p><p> </p><p></p><p>Which, by virueu of it requiring an 8th level spell slot, has been deemed equivilent in power to an 8th level spell.</p><p></p><p> </p><p></p><p>Becuase it shatters both the divine and arcane damage caps and has a duration.</p><p></p><p></p><p></p><p>Um, yeah, but its still a 10th-11th level spell. Out of reach for all but epic casters, who are expected to do massive things. Plus, how many creatures whose CR is over 20 do not fly?</p><p></p><p></p><p></p><p></p><p>As do many other 4th level spells, or metamagicked spells which require 4th level slots. If all you want to do is set things on fire, you could use a 1st level burning hands (I believe). An invisible ball of fire for 1 round per level could be interesting, but worth a 5th level slot? I don't think so.</p><p></p><p> </p><p></p><p>Yes, those spells are broken. Lets look at other 6th level spells: Blade Barrier, certainly more useful in controlling a battlefield than one round's worth of daze or blindness. Antilife shell: will keep you safer from that melee foe tan one round of blindness. Also, although the area of effect is large, the damage caps out at an average of 22 points. A paltry amount against most foes for an 11th level caster.</p><p></p><p><strong>Sunbeam</strong></p><p>I was not looking for equivelent effects (as there aren't any for Sun domain and druid 9th level slots), but rather equivelent power levels. Shapechanging into a Tarrasque to gain regeneration 40 could easily be viewed as the same power level as a hidden sunbeam. Prismatic sphere can blind, but also protects the crap out of you, especially if you are hasted and can leave the sphere, cast a spell, and return tot he sphere all in one round.</p><p></p><p> </p><p></p><p>14 feet is pathetic if you'r e fighting giants or dragons. Removing things from combat is nice, but it will only keep them out for 1-2 rounds at most. That sounds equivelent to a 6th level spell to me, considering Maze (8th level) does the same thing for much longer in most cases.</p><p></p><p></p><p></p><p>You seem to be dicounting the party's actions during this time. Why didn't the mage or the cleric dispel or disintigrate the resilient sphere on round two? Why hasn't the wizard cast see invisible and blasted the enemy wizard? Why didn't the fighter get to attack the giant, or fight defensively? What is the rogue doing during all this?</p><p></p><p>For massive damage, the fighter has a +8 save bonus minimum. Most likely it will be higher. He has a chance to save against the fireball (granted its slim). He has amuch better chance to save against the massive damage. If he does, then he continues wailing on the giant, who just took 30 points of damage from the fireball himself. The rogue also moves up (with his improved evasion and massive reflex save letting him ignore the fireball) and flanks the giant.</p><p></p><p> </p><p></p><p>It is more than simplified, it is incredibly and unfairly biased in favor of your argument. By ignoring the party's actions you have doomed them to die.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 248049, member: 743"] Yes I would, but that's immaterial to the matter at hand, as such a feat does not exist. Actually you should do both. If a metamagicked spell is patently weaker or more powerful than a non metamagicked feat that requires the same level slot, there is something wrong with the feat itself. (or in some instances perhaps the base spell is broken). Which, by virueu of it requiring an 8th level spell slot, has been deemed equivilent in power to an 8th level spell. Becuase it shatters both the divine and arcane damage caps and has a duration. Um, yeah, but its still a 10th-11th level spell. Out of reach for all but epic casters, who are expected to do massive things. Plus, how many creatures whose CR is over 20 do not fly? As do many other 4th level spells, or metamagicked spells which require 4th level slots. If all you want to do is set things on fire, you could use a 1st level burning hands (I believe). An invisible ball of fire for 1 round per level could be interesting, but worth a 5th level slot? I don't think so. Yes, those spells are broken. Lets look at other 6th level spells: Blade Barrier, certainly more useful in controlling a battlefield than one round's worth of daze or blindness. Antilife shell: will keep you safer from that melee foe tan one round of blindness. Also, although the area of effect is large, the damage caps out at an average of 22 points. A paltry amount against most foes for an 11th level caster. [B]Sunbeam[/B] I was not looking for equivelent effects (as there aren't any for Sun domain and druid 9th level slots), but rather equivelent power levels. Shapechanging into a Tarrasque to gain regeneration 40 could easily be viewed as the same power level as a hidden sunbeam. Prismatic sphere can blind, but also protects the crap out of you, especially if you are hasted and can leave the sphere, cast a spell, and return tot he sphere all in one round. 14 feet is pathetic if you'r e fighting giants or dragons. Removing things from combat is nice, but it will only keep them out for 1-2 rounds at most. That sounds equivelent to a 6th level spell to me, considering Maze (8th level) does the same thing for much longer in most cases. You seem to be dicounting the party's actions during this time. Why didn't the mage or the cleric dispel or disintigrate the resilient sphere on round two? Why hasn't the wizard cast see invisible and blasted the enemy wizard? Why didn't the fighter get to attack the giant, or fight defensively? What is the rogue doing during all this? For massive damage, the fighter has a +8 save bonus minimum. Most likely it will be higher. He has a chance to save against the fireball (granted its slim). He has amuch better chance to save against the massive damage. If he does, then he continues wailing on the giant, who just took 30 points of damage from the fireball himself. The rogue also moves up (with his improved evasion and massive reflex save letting him ignore the fireball) and flanks the giant. It is more than simplified, it is incredibly and unfairly biased in favor of your argument. By ignoring the party's actions you have doomed them to die. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Hide Spell overpowered?
Top