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Is Hide Spell overpowered?
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<blockquote data-quote="James McMurray" data-source="post: 248572" data-attributes="member: 743"><p>But it does give an area of effect, and say you can create it at range. Thus, you could create the area in such a way that creatures within it are trapped. Allowing this use (with a reflex save to negate) seems reasonable to me.</p><p></p><p> </p><p></p><p>Again you are discounting the capabilities of a 12th (and 20th) level party. The mage stays inside his bubble for a round, casting haste and see invisible. The next round, he casts dispel magic or disintigrate, and with his haste action readies a Cone of Cold (or some other massively damaging spell) to hit the enemy mage with when he casts the sphere. Spell disrupted.</p><p></p><p>Meanwhile the rogue has used his scroll or wand of see invisible and his item that allows flight to chase down the other mage and grapple him. Now that he's grappled, he gets killed rather quickly with the sneak attacks from the dagger.</p><p></p><p>A 20th level party is even more capable of stopping this. Haste + See Invisibility, followed by Gating in a Solar should stop those pesky enemy mages.</p><p></p><p>finally, although your encounter was nominally an EL12, by adding ambush to the mix, you increase the EL, thus increasing the resources necessary for survival.</p><p></p><p> </p><p></p><p>Silent and still spell affect the target's ability to spellcraft the spell or find the caster.</p><p></p><p> </p><p></p><p>Perhaps the tarrasque was a poor example, but by the time you're cating shapechange you should be familiar with all sorts of big nasties.</p><p></p><p> </p><p></p><p>As well it should, since he is CR20, and the caster is at least 21st level. He shouldn't be too much trouble to handle for an epic spellcaster.</p><p></p><p> </p><p></p><p>But you can locate the guy via hearing. Tracing the fireball is fairly worthless if he 5' steps anyway. Again, if a hhigh level party has no way to deal with invisible spellcasters, or flying creatures, they deserve what they get.</p><p></p><p> </p><p></p><p>If you hear the sounds of spellcasting nearby and see no effects, then decide not to move or try to find the source of the spellcasting, then you deserve what you get. As for 100d6 no save, he can do 100d6 save for half using Time stop and delayed blast fireball. Sure, you get 5 saves, but he also hasn't used 5 8th level slots (only 2 9th and 5 6th).</p><p></p><p> </p><p></p><p>What he said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Except that without hide and still spell, you can find the caster (or at least realize he's there and take steps to find him.</p><p></p><p> </p><p></p><p>Yes, casting a silence spell at a wizard is generally futile. However, when you cast it on your fighter buddy who runs up and grapples, that wizard will be very thankful he has silent and still spell. Also, my players recently found themselves in a vaccuum, silent spell saved their lives.</p><p></p><p> </p><p></p><p>Sure, of you set up an ambush that leaves the party no chance of survival, they're going to get ticked off. But you can do that without hide spell, after all, you are the DM. If a hidden fireball goes off, odds are it won't kill anyone in a party of characters capable of facing 9th level ambushing foes (EL10 at least). They then get a chance to react to that attack.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 248572, member: 743"] But it does give an area of effect, and say you can create it at range. Thus, you could create the area in such a way that creatures within it are trapped. Allowing this use (with a reflex save to negate) seems reasonable to me. Again you are discounting the capabilities of a 12th (and 20th) level party. The mage stays inside his bubble for a round, casting haste and see invisible. The next round, he casts dispel magic or disintigrate, and with his haste action readies a Cone of Cold (or some other massively damaging spell) to hit the enemy mage with when he casts the sphere. Spell disrupted. Meanwhile the rogue has used his scroll or wand of see invisible and his item that allows flight to chase down the other mage and grapple him. Now that he's grappled, he gets killed rather quickly with the sneak attacks from the dagger. A 20th level party is even more capable of stopping this. Haste + See Invisibility, followed by Gating in a Solar should stop those pesky enemy mages. finally, although your encounter was nominally an EL12, by adding ambush to the mix, you increase the EL, thus increasing the resources necessary for survival. Silent and still spell affect the target's ability to spellcraft the spell or find the caster. Perhaps the tarrasque was a poor example, but by the time you're cating shapechange you should be familiar with all sorts of big nasties. As well it should, since he is CR20, and the caster is at least 21st level. He shouldn't be too much trouble to handle for an epic spellcaster. But you can locate the guy via hearing. Tracing the fireball is fairly worthless if he 5' steps anyway. Again, if a hhigh level party has no way to deal with invisible spellcasters, or flying creatures, they deserve what they get. If you hear the sounds of spellcasting nearby and see no effects, then decide not to move or try to find the source of the spellcasting, then you deserve what you get. As for 100d6 no save, he can do 100d6 save for half using Time stop and delayed blast fireball. Sure, you get 5 saves, but he also hasn't used 5 8th level slots (only 2 9th and 5 6th). What he said. :) Except that without hide and still spell, you can find the caster (or at least realize he's there and take steps to find him. Yes, casting a silence spell at a wizard is generally futile. However, when you cast it on your fighter buddy who runs up and grapples, that wizard will be very thankful he has silent and still spell. Also, my players recently found themselves in a vaccuum, silent spell saved their lives. Sure, of you set up an ambush that leaves the party no chance of survival, they're going to get ticked off. But you can do that without hide spell, after all, you are the DM. If a hidden fireball goes off, odds are it won't kill anyone in a party of characters capable of facing 9th level ambushing foes (EL10 at least). They then get a chance to react to that attack. [/QUOTE]
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