Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is high randomness good for an RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4694760" data-attributes="member: 7635"><p>Ah, save disparity. What separated the men from the boys at high level. </p><p></p><p>I was a player in a level 20 game with the following PCs: Wiz15/Acm5, Wiz10/lore10, Ftr3/Wiz5/EK10/Acm2, Clr20, Rgr20, Rog15/Thf-Acro5 (me!).</p><p></p><p>Not a heavy PrC/Multi-classing group. So routinely, combats against spellcasting foes (and at 20th level, very few worthy foes DON'T have spells or SLAs) typically almost ALWAYS began with a Fort save (Wail of the Banshee was popular) or a Will Save (Mordie's Disjunction or Mass Hold Monster). </p><p></p><p>The Two Wizards rarely failed the will saves, but we ressed them a few times from SoDs.</p><p>The Rogue (me!) was routinely hosed. </p><p>The Ranger spent a lot of time charmed, held, or holding brand-new masterwork gear</p><p>The Cleric and the Eldrich Knight were fine, both had high saves for Fort/Will enough to withstand these attacks.</p><p></p><p>Reflex saves were mostly ignored, the rogue & ranger had evasion and everyone else had enough hp to soak it. Ranged touch atks were much more effective, as was meta-magiced Magic Missile. </p><p></p><p>The last battle of the game was against a CR stupidly-high lich. Even going in prepped (all buff magics, etc) we found ourselves Disjunctioned, the ranger held for the entire fight, the wizard/Acm Finger of Deathed, the Eldrich Knight killed by hp attrition, the Cleric disintegrated, and the rogue running for 15+ rounds panicked in the lich's deathtrap dungeon.</p><p></p><p>Thank God for the lich rolling a one on polar ray, or it'd be TPK-ville. The whole fight took 6+ hours to play out as many rounds. The ranger and I spent the vast majority of it out of the fight (due to lack of magic items AND failed saves).</p><p></p><p>My point was 3e saves WERE the bad kind of random; characters like those mentioned above were targeted by their weakest save and true to form FAILED them because of DC:Save ratios. By 20th level, the disparity was so bad the above scenarios were predictable and decisively unfun. </p><p></p><p>Give me some randomness, but don't give me that!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4694760, member: 7635"] Ah, save disparity. What separated the men from the boys at high level. I was a player in a level 20 game with the following PCs: Wiz15/Acm5, Wiz10/lore10, Ftr3/Wiz5/EK10/Acm2, Clr20, Rgr20, Rog15/Thf-Acro5 (me!). Not a heavy PrC/Multi-classing group. So routinely, combats against spellcasting foes (and at 20th level, very few worthy foes DON'T have spells or SLAs) typically almost ALWAYS began with a Fort save (Wail of the Banshee was popular) or a Will Save (Mordie's Disjunction or Mass Hold Monster). The Two Wizards rarely failed the will saves, but we ressed them a few times from SoDs. The Rogue (me!) was routinely hosed. The Ranger spent a lot of time charmed, held, or holding brand-new masterwork gear The Cleric and the Eldrich Knight were fine, both had high saves for Fort/Will enough to withstand these attacks. Reflex saves were mostly ignored, the rogue & ranger had evasion and everyone else had enough hp to soak it. Ranged touch atks were much more effective, as was meta-magiced Magic Missile. The last battle of the game was against a CR stupidly-high lich. Even going in prepped (all buff magics, etc) we found ourselves Disjunctioned, the ranger held for the entire fight, the wizard/Acm Finger of Deathed, the Eldrich Knight killed by hp attrition, the Cleric disintegrated, and the rogue running for 15+ rounds panicked in the lich's deathtrap dungeon. Thank God for the lich rolling a one on polar ray, or it'd be TPK-ville. The whole fight took 6+ hours to play out as many rounds. The ranger and I spent the vast majority of it out of the fight (due to lack of magic items AND failed saves). My point was 3e saves WERE the bad kind of random; characters like those mentioned above were targeted by their weakest save and true to form FAILED them because of DC:Save ratios. By 20th level, the disparity was so bad the above scenarios were predictable and decisively unfun. Give me some randomness, but don't give me that! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is high randomness good for an RPG?
Top