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Is high randomness good for an RPG?
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<blockquote data-quote="ExploderWizard" data-source="post: 4694995" data-attributes="member: 66434"><p>I won't argue that sounded pretty awful. The problem is that with the save disparity going on and the super duper high impact abilities seeing use so often, its almost always going to turn out that way. If everyone on both sides had really good all around saves then the high level abilities wouldn't have such dramatic effect very often. </p><p> </p><p>If we made high level saves very easy to make then those super abilities won't work against suitable opponents much of the time. Then we have cries of unfun because the I win button doesn't work at least 70% of the time.</p><p> </p><p>I think what I'm talking about here is more about possibilities rather than hard hitting randomness all the time. I'm fine with the idea that super world moving powers won't be effective a lot of the time as both a DM and player. Whats more important to me is that possibly something truly awesome or devastating <em>could </em>happen. </p><p> </p><p>Going into a game knowing that there isn't an effect/power/ability that's going to do anything to either my character, or the PC's other than damage and perhaps an annoying status effect that will end in a round or two kills the joy of possibilities.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4694995, member: 66434"] I won't argue that sounded pretty awful. The problem is that with the save disparity going on and the super duper high impact abilities seeing use so often, its almost always going to turn out that way. If everyone on both sides had really good all around saves then the high level abilities wouldn't have such dramatic effect very often. If we made high level saves very easy to make then those super abilities won't work against suitable opponents much of the time. Then we have cries of unfun because the I win button doesn't work at least 70% of the time. I think what I'm talking about here is more about possibilities rather than hard hitting randomness all the time. I'm fine with the idea that super world moving powers won't be effective a lot of the time as both a DM and player. Whats more important to me is that possibly something truly awesome or devastating [I]could [/I]happen. Going into a game knowing that there isn't an effect/power/ability that's going to do anything to either my character, or the PC's other than damage and perhaps an annoying status effect that will end in a round or two kills the joy of possibilities. [/QUOTE]
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