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Community
General Tabletop Discussion
*TTRPGs General
Is house ruling fair to the game or gamers when first introducing it?
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<blockquote data-quote="Joshua Randall" data-source="post: 5279428" data-attributes="member: 7737"><p>I think there is a fundamental difference between house-ruling a board game and house-ruling an RPG. (Even though I did mention board games in my first post.)</p><p></p><p>As others have said, RPGs practically require houserules -- or at the least, have a long history of embracing house rules.</p><p></p><p>But I'm struggling to think of a single RPG house rule so sweeping that including it would make people like or dislike that RPG, and removing the house rule would reverse their opinion.</p><p></p><p>Would someone ever say the following?</p><p></p><p>"Man, I really liked D&D until I found out that failing a skill check on a natural 1 was a house rule. Now that I know you could potentially succeed on a skill check even on a natural 1, I just don't like the game any more."</p><p></p><p>I could see how a <em>massive infusion</em> of house rules could change a game sufficiently that it played like a different game. And then people might not actually like or dislike <em>Game X</em>, they would actually like or dislike <em>Game X + JimBob's 1001 House Rules</em>.</p><p></p><p>But this is why I said, before, that I would only ever include a <em>few</em> house rules when introducing a game. A few meaning 2 or 3.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5279428, member: 7737"] I think there is a fundamental difference between house-ruling a board game and house-ruling an RPG. (Even though I did mention board games in my first post.) As others have said, RPGs practically require houserules -- or at the least, have a long history of embracing house rules. But I'm struggling to think of a single RPG house rule so sweeping that including it would make people like or dislike that RPG, and removing the house rule would reverse their opinion. Would someone ever say the following? "Man, I really liked D&D until I found out that failing a skill check on a natural 1 was a house rule. Now that I know you could potentially succeed on a skill check even on a natural 1, I just don't like the game any more." I could see how a [I]massive infusion[/I] of house rules could change a game sufficiently that it played like a different game. And then people might not actually like or dislike [I]Game X[/I], they would actually like or dislike [I]Game X + JimBob's 1001 House Rules[/I]. But this is why I said, before, that I would only ever include a [I]few[/I] house rules when introducing a game. A few meaning 2 or 3. [/QUOTE]
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Is house ruling fair to the game or gamers when first introducing it?
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