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Is Icewind Dale: Rime of the Frostmaiden the New D&D Adventure?
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<blockquote data-quote="Hurin70" data-source="post: 8010334" data-attributes="member: 6875491"><p>Thanks for the help, and those are good suggestions.</p><p></p><p>If I could clarify what I mean though: Most official D&D modules used to be what I'll call 'intermediate-length adventures' (more than 1 level/night's adventuring, but not a full campaign). Keep on the Borderlands was for levels 1-3. One of my favorites was Master of the Desert Nomads, for level 6-9. This trend seemed to continue right up to 4th edition, whose Keep on the Shadowfell was for level 1-3. Now to be sure, these old modules could be part of a series that provided a full adventure path, as we tend to call it nowadays, but they could also be played as one-offs, or slotted into existing campaigns without too much difficulty.</p><p></p><p>I don't see much of that from WotC today. In terms of official adventures for 5e, I only see long campaigns (seemingly influenced by Pathfinder Adventure Paths?), such as Descent into Avernus, or short Advernturer's League adventures, which seem designed for conventions or a single session, even if they can be strung together (please correct me if I am wrong).</p><p></p><p>What we seem to be lacking is the good old intermediate-length adventure module. One that lasts 3 or 4 levels, and can be easily slotted in as a part or sidequest of an existing campaign.</p><p></p><p>I used to love those. 4e had a ton of them, some of which were well done (say what you want about 4e as a system), and many of the ones from earlier editions had uniquely tight, well constructed plots that simply can't be done as well if they are strung out to full-campaign length (they would end up like the last few seasons of a TV show that has gone on too long). For this reason, many of the old intermediate adventures are amongst the most beloved of all time, and remain models for adventure writing to this day. They also filled a niche for a medium-sized detour in an existing campaign, or a building block of a longer campaign. </p><p></p><p>I miss that.</p></blockquote><p></p>
[QUOTE="Hurin70, post: 8010334, member: 6875491"] Thanks for the help, and those are good suggestions. If I could clarify what I mean though: Most official D&D modules used to be what I'll call 'intermediate-length adventures' (more than 1 level/night's adventuring, but not a full campaign). Keep on the Borderlands was for levels 1-3. One of my favorites was Master of the Desert Nomads, for level 6-9. This trend seemed to continue right up to 4th edition, whose Keep on the Shadowfell was for level 1-3. Now to be sure, these old modules could be part of a series that provided a full adventure path, as we tend to call it nowadays, but they could also be played as one-offs, or slotted into existing campaigns without too much difficulty. I don't see much of that from WotC today. In terms of official adventures for 5e, I only see long campaigns (seemingly influenced by Pathfinder Adventure Paths?), such as Descent into Avernus, or short Advernturer's League adventures, which seem designed for conventions or a single session, even if they can be strung together (please correct me if I am wrong). What we seem to be lacking is the good old intermediate-length adventure module. One that lasts 3 or 4 levels, and can be easily slotted in as a part or sidequest of an existing campaign. I used to love those. 4e had a ton of them, some of which were well done (say what you want about 4e as a system), and many of the ones from earlier editions had uniquely tight, well constructed plots that simply can't be done as well if they are strung out to full-campaign length (they would end up like the last few seasons of a TV show that has gone on too long). For this reason, many of the old intermediate adventures are amongst the most beloved of all time, and remain models for adventure writing to this day. They also filled a niche for a medium-sized detour in an existing campaign, or a building block of a longer campaign. I miss that. [/QUOTE]
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Is Icewind Dale: Rime of the Frostmaiden the New D&D Adventure?
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