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Is Immersion Important to You as a Player?
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<blockquote data-quote="Cadence" data-source="post: 8806588" data-attributes="member: 6701124"><p>I don't always need to be immersed in my character, but the most fun games I've had have been ones where I was able to.</p><p></p><p></p><p>Sometimes its trying to have a first person view of them in the game sometimes a 3rd.</p><p></p><p></p><p></p><p>Rules that let me try what the character would want to try are important for that.</p><p></p><p></p><p>I don't think that's avoidable. But I want to be able to look away and not have them shoved in my face too hard. (The costumes in the Lion King in the Broadway show really don't look like animals, but as long as they're consistent it fades into the background. If some animation showed up it would be jarring. Sub-titles fade into the background in movies in other languages for me - having the characters suddenly start being dubbed half-way through would be really odd. The scenes in Disney's Beauty and the Beast that bother me are the ones that seemed out of place - the lips coming through the tea pot on the head, the armoire changing the villagers clothing. That it was all animated and not realistic looking was fine.)</p><p></p><p></p><p></p><p>Never</p><p></p><p>Never with an accent or trying to imitate the voice anyway.</p><p></p><p>Just for bits here and there.</p><p></p><p></p><p>It's fine for it not to be important to them. I don't like it when they throw the gameist elements to the forefront of everything, or when the DM has some world staging things and they ignore them (it's a recreation of a specific place or time, or its a serious game, and they pick an anachronistic character or a comedic name).</p></blockquote><p></p>
[QUOTE="Cadence, post: 8806588, member: 6701124"] I don't always need to be immersed in my character, but the most fun games I've had have been ones where I was able to. Sometimes its trying to have a first person view of them in the game sometimes a 3rd. Rules that let me try what the character would want to try are important for that. I don't think that's avoidable. But I want to be able to look away and not have them shoved in my face too hard. (The costumes in the Lion King in the Broadway show really don't look like animals, but as long as they're consistent it fades into the background. If some animation showed up it would be jarring. Sub-titles fade into the background in movies in other languages for me - having the characters suddenly start being dubbed half-way through would be really odd. The scenes in Disney's Beauty and the Beast that bother me are the ones that seemed out of place - the lips coming through the tea pot on the head, the armoire changing the villagers clothing. That it was all animated and not realistic looking was fine.) Never Never with an accent or trying to imitate the voice anyway. Just for bits here and there. It's fine for it not to be important to them. I don't like it when they throw the gameist elements to the forefront of everything, or when the DM has some world staging things and they ignore them (it's a recreation of a specific place or time, or its a serious game, and they pick an anachronistic character or a comedic name). [/QUOTE]
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