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Is Immersion Important to You as a Player?
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<blockquote data-quote="Xamnam" data-source="post: 8806619" data-attributes="member: 7037765"><p>For me, the latter is much more what I'm after than necessarily the former. They certainly go together at times, and it's not like I'm avoiding the other. But I want to care, be surprised/worried/thrilled/excited/etc. by the events, locales, and situations I'm going through. This I do feel, for me, is a very separate concern from embodying my character's mind. Mechanics, sets, strings, that stuff is, as Cadence said, pretty negligible most of the time.</p><p></p><p></p><p>So, the thing that does take me out of it more than any other are other players not taking dramatically substantive circumstances 'seriously'. That said, I can't think of a time where I've addressed it directly, because I'd be telling another player to change their preference, and they've not been at tables where upholding that tone was a agreed upon starting point. So, I get a little internally frustrated, and just try to re-orient scenes away from the jokes and towards the reality of them when I'm in a position to do so, but not so pointedly or immediately that it's an obvious reaction or readily noticeable implicit criticism.</p><p></p><p>Somewhat separately from your question, this is why I as a player tend to enjoy GM-authored stories/worlds over games that emphasize collaborative ownership. There, the artifice becomes a little too apparent for me, and I lose some of the wonder.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8806619, member: 7037765"] For me, the latter is much more what I'm after than necessarily the former. They certainly go together at times, and it's not like I'm avoiding the other. But I want to care, be surprised/worried/thrilled/excited/etc. by the events, locales, and situations I'm going through. This I do feel, for me, is a very separate concern from embodying my character's mind. Mechanics, sets, strings, that stuff is, as Cadence said, pretty negligible most of the time. So, the thing that does take me out of it more than any other are other players not taking dramatically substantive circumstances 'seriously'. That said, I can't think of a time where I've addressed it directly, because I'd be telling another player to change their preference, and they've not been at tables where upholding that tone was a agreed upon starting point. So, I get a little internally frustrated, and just try to re-orient scenes away from the jokes and towards the reality of them when I'm in a position to do so, but not so pointedly or immediately that it's an obvious reaction or readily noticeable implicit criticism. Somewhat separately from your question, this is why I as a player tend to enjoy GM-authored stories/worlds over games that emphasize collaborative ownership. There, the artifice becomes a little too apparent for me, and I lose some of the wonder. [/QUOTE]
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