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Is Immersion Important to You as a Player?
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<blockquote data-quote="niklinna" data-source="post: 8806794" data-attributes="member: 71235"><p>Oh I'm not generally concerned with the best fiction, which yeah, I would consider anti-immersive. I'm considering what my character would do in the situation. That includes evaluating the current situation's Position & Effect, which he might trade off in various ways in the narrative as well as mechanically (going for broke to make it Desperate, or being real careful to make it Controlled, and so on)—I find that makes things incredibly immersive <em>in the moment</em> in a way I haven't seen any other RPG do. Devil's bargains sometimes zoom out to the wider world, but like I said, even then it fills that world in a little bit more to show me the sorts of things that go on in it.</p><p></p><p>Blades gameplay can involve collaborative deliberation about what the crew as a group is going to do, but again it's usually in character based on individual motivations and not "What will make for the best story?"</p><p></p><p>Torchbearer has a similar in-the-moment immersiveness, with different mechanics, but they don't feel like actually deliberating risky action vs. reward the way Blades in the Dark does. In Torchbearer it's all about considering the artificial mechanics of needing failed tests to get opportunities to recover, and such. The gaminess (heh) is front and center there, and while it's a fascinating game, it stands between me and the unfolding story.</p><p></p><p>I've hardly ever found D&D to be immersive in any sense. The combat system is artificial and rather boring to me, and arbitrariness of the spell system continually tests my suspension of disbelief, etc. etc. Torg Eternity sometimes approaches a very light form of immersion, in that some scenarios can set a mood pretty well, but it's all very shallow.</p><p></p><p>There's a tiny horror con I am sometimes able to go to, held in a haunted hotel in a California gold rush town in the dead of winter. They play all sorts of different systems there, and while some games are occasionally gonzo horror, I've been on the edge of my seat with sweaty palms more often than not! There's a tradition of one game involving playing yourself, at the very hotel, when zombies or ghosts or whatnot show up...hoo boy does that put you in the hot seat!</p></blockquote><p></p>
[QUOTE="niklinna, post: 8806794, member: 71235"] Oh I'm not generally concerned with the best fiction, which yeah, I would consider anti-immersive. I'm considering what my character would do in the situation. That includes evaluating the current situation's Position & Effect, which he might trade off in various ways in the narrative as well as mechanically (going for broke to make it Desperate, or being real careful to make it Controlled, and so on)—I find that makes things incredibly immersive [I]in the moment[/I] in a way I haven't seen any other RPG do. Devil's bargains sometimes zoom out to the wider world, but like I said, even then it fills that world in a little bit more to show me the sorts of things that go on in it. Blades gameplay can involve collaborative deliberation about what the crew as a group is going to do, but again it's usually in character based on individual motivations and not "What will make for the best story?" Torchbearer has a similar in-the-moment immersiveness, with different mechanics, but they don't feel like actually deliberating risky action vs. reward the way Blades in the Dark does. In Torchbearer it's all about considering the artificial mechanics of needing failed tests to get opportunities to recover, and such. The gaminess (heh) is front and center there, and while it's a fascinating game, it stands between me and the unfolding story. I've hardly ever found D&D to be immersive in any sense. The combat system is artificial and rather boring to me, and arbitrariness of the spell system continually tests my suspension of disbelief, etc. etc. Torg Eternity sometimes approaches a very light form of immersion, in that some scenarios can set a mood pretty well, but it's all very shallow. There's a tiny horror con I am sometimes able to go to, held in a haunted hotel in a California gold rush town in the dead of winter. They play all sorts of different systems there, and while some games are occasionally gonzo horror, I've been on the edge of my seat with sweaty palms more often than not! There's a tradition of one game involving playing yourself, at the very hotel, when zombies or ghosts or whatnot show up...hoo boy does that put you in the hot seat! [/QUOTE]
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