Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Is Immersion Important to You as a Player?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8806841" data-attributes="member: 6696971"><p>Gotta be honest, I don't love this.</p><p></p><p>I don't love the idea that TTRPG immersion gets cordoned off to this hyper-specific niche that seems (at least on the surface) to have a problem with the multivariate cognitive states we occupy in real life (and that can be either experienced/accessed simultaneously or pivoting from one to another). Sometimes we aren't present in the moment with our minds preoccupied elsewhere or on ephemera. Maybe we're accessing a caricature of ourselves in order to placate or resolve a social environment (a caricature that may be more or less authentic). We're sometimes hyper-present in the moment. Sometimes we're sick or withdrawn or incapacitated and incapable of even accessing our normal behavioral profile. Sometimes we're just doing rote activity and we're barely there at all. Sometimes we're subdued or afflicted by something (distraction or harm or a single, powerful influence like fear or anxiety) so our normal repository of emotions is inaccessible. Sometimes we're trapped in a powerful state brought on by an endocrine response and we're "barely there" (the memory of the event being foggy or askew).</p><p></p><p>I'm 100 % confident that I'm capable of immersing as a GM...even though the meta of play is front-and-center and palpable in my creative and cognitive process at every moment (a process that looks like your engagement above). Stuff sneaks up on me as I'm creating. Maybe I find the content I'm producing in-situ maps metaphorically to personal, real life architecture and it I can't help but be taken in by the unfolding of it. Or maybe a character or situation I'm creating/running reminds me of story or mythology that I have found very provocative (and very accessible mentally and emotionally).</p><p></p><p>[HR][/HR]</p><p></p><p>This post isn't saying this, but I just wanted to add a point that connects with the above. I'm certain that the idea that "mechanics-and/or-meta-unhindered gaming is the definition or height of immersion" is not correct. That might be an autobiographical statement that some folks will make, but that is where it ends (even if a large swath of folks bear out the same personal testimony).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8806841, member: 6696971"] Gotta be honest, I don't love this. I don't love the idea that TTRPG immersion gets cordoned off to this hyper-specific niche that seems (at least on the surface) to have a problem with the multivariate cognitive states we occupy in real life (and that can be either experienced/accessed simultaneously or pivoting from one to another). Sometimes we aren't present in the moment with our minds preoccupied elsewhere or on ephemera. Maybe we're accessing a caricature of ourselves in order to placate or resolve a social environment (a caricature that may be more or less authentic). We're sometimes hyper-present in the moment. Sometimes we're sick or withdrawn or incapacitated and incapable of even accessing our normal behavioral profile. Sometimes we're just doing rote activity and we're barely there at all. Sometimes we're subdued or afflicted by something (distraction or harm or a single, powerful influence like fear or anxiety) so our normal repository of emotions is inaccessible. Sometimes we're trapped in a powerful state brought on by an endocrine response and we're "barely there" (the memory of the event being foggy or askew). I'm 100 % confident that I'm capable of immersing as a GM...even though the meta of play is front-and-center and palpable in my creative and cognitive process at every moment (a process that looks like your engagement above). Stuff sneaks up on me as I'm creating. Maybe I find the content I'm producing in-situ maps metaphorically to personal, real life architecture and it I can't help but be taken in by the unfolding of it. Or maybe a character or situation I'm creating/running reminds me of story or mythology that I have found very provocative (and very accessible mentally and emotionally). [HR][/HR] This post isn't saying this, but I just wanted to add a point that connects with the above. I'm certain that the idea that "mechanics-and/or-meta-unhindered gaming is the definition or height of immersion" is not correct. That might be an autobiographical statement that some folks will make, but that is where it ends (even if a large swath of folks bear out the same personal testimony). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Immersion Important to You as a Player?
Top