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Is Immersion Important to You as a Player?
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<blockquote data-quote="hawkeyefan" data-source="post: 8807183" data-attributes="member: 6785785"><p>I don’t think that “writer’s room” is an accurate nor fair assessment of FitD games. There can be the “zoom” you’re talking about, and perhaps in those moments, players aren’t immersed in their characters as you’ve defined it. But that’s far from the only thing that’s happening during the game. There are times where players are making decisions for their characters in a manner that perfectly fits your definition. </p><p></p><p>And as I’ve been trying to explain, those zoomed out moments can enhance the immersion for those zoomed in moments. I spend the average session of Blades much more in character than out of character. </p><p></p><p>So what you should do is not tell someone else that they’re not experiencing immersion because the game they’re playing doesn’t allow it, but instead you should say that you’ve failed to achieve immersion when playing such games.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8807183, member: 6785785"] I don’t think that “writer’s room” is an accurate nor fair assessment of FitD games. There can be the “zoom” you’re talking about, and perhaps in those moments, players aren’t immersed in their characters as you’ve defined it. But that’s far from the only thing that’s happening during the game. There are times where players are making decisions for their characters in a manner that perfectly fits your definition. And as I’ve been trying to explain, those zoomed out moments can enhance the immersion for those zoomed in moments. I spend the average session of Blades much more in character than out of character. So what you should do is not tell someone else that they’re not experiencing immersion because the game they’re playing doesn’t allow it, but instead you should say that you’ve failed to achieve immersion when playing such games. [/QUOTE]
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