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Is Immersion Important to You as a Player?
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<blockquote data-quote="niklinna" data-source="post: 8807534" data-attributes="member: 71235"><p>The closest thing to "writers' room" mode I can think of for Blades in the Dark would be the flashback mechanism, but even then, I'm not jumping out of my character's head so much as taking advantage of the ability to take a "Dang, if only I'd..." moment and turn that into an actuality in play. I continue to inhabit my character the whole time.</p><p></p><p>More specifically with regard to writers' room, we are not proposing actions or happenings for other players' characters. We all interact pretty clearly from the viewpoint of our individual characters and don't step outside that. The GM offers suggestions sometimes, for individuals and the crew, but that's mostly to gauge interest or prompt some thinking.</p><p></p><p>Now between sessions, we chat on discord about potential scores and downtime and such via discord, so that's less immersive/inhabitational, but we still describe what our characters are doing for their vice indulgence, training, long-term projects, etc.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8807534, member: 71235"] The closest thing to "writers' room" mode I can think of for Blades in the Dark would be the flashback mechanism, but even then, I'm not jumping out of my character's head so much as taking advantage of the ability to take a "Dang, if only I'd..." moment and turn that into an actuality in play. I continue to inhabit my character the whole time. More specifically with regard to writers' room, we are not proposing actions or happenings for other players' characters. We all interact pretty clearly from the viewpoint of our individual characters and don't step outside that. The GM offers suggestions sometimes, for individuals and the crew, but that's mostly to gauge interest or prompt some thinking. Now between sessions, we chat on discord about potential scores and downtime and such via discord, so that's less immersive/inhabitational, but we still describe what our characters are doing for their vice indulgence, training, long-term projects, etc. [/QUOTE]
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