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<blockquote data-quote="pemerton" data-source="post: 8807546" data-attributes="member: 42582"><p>I posted in that thread. I've just reviewed it now. The only two posts to use the phrase were these:</p><p></p><p>And they are correct. AW, PbtA and FitD are not "writers' room" games. The player players their PC. The GM players the setting and adversity (in AW NPCs are fundamental to this; I don't know BitD so well but would guess that NPCs are important in it too).</p><p></p><p>I've not played AW but have read the text very closely, many times, because it is my manual for how to referee Classic Traveller. It seems to me that it is intended to be an incredibly immersive RPG, and I would expect it to be so in play. Nearly everything about the game is intended to push towards the players' inhabiting their PCs.</p><p></p><p>I don't follow.</p><p></p><p>In 5e D&D if the GM tells the player of the wizard that the Orc hits them, the player of the wizard has to decide whether or not to cast their Shield spell. That is "negotiation of the fiction". I've never heard it suggested that that turns 5e D&D into a "writers' room".</p><p></p><p>I don't know all the bells and whistles of BitD, but (for instance) spending stress to alleviate a consequence seems to me the same as spending a spell slot to alleviate a consequence. Or, further upstream, it seems to me that dialling back intended effect so as to improve position (if that's a thing in BitD - [USER=71235]@niklinna[/USER] or @haweyefan will know) seems to me the same as dialling back attack to improve defence in a D&D combat (eg 3E's Expertise feat or a barbarian dropping out of a reckless rage or even a fighter swapping from a two-handed to a one-handed weapon and equipping a shield).</p><p></p><p>Again, these things don't turn D&D into a "writers' room" as far as I'm aware and so I don't see why they would be different in BitD.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8807546, member: 42582"] I posted in that thread. I've just reviewed it now. The only two posts to use the phrase were these: And they are correct. AW, PbtA and FitD are not "writers' room" games. The player players their PC. The GM players the setting and adversity (in AW NPCs are fundamental to this; I don't know BitD so well but would guess that NPCs are important in it too). I've not played AW but have read the text very closely, many times, because it is my manual for how to referee Classic Traveller. It seems to me that it is intended to be an incredibly immersive RPG, and I would expect it to be so in play. Nearly everything about the game is intended to push towards the players' inhabiting their PCs. I don't follow. In 5e D&D if the GM tells the player of the wizard that the Orc hits them, the player of the wizard has to decide whether or not to cast their Shield spell. That is "negotiation of the fiction". I've never heard it suggested that that turns 5e D&D into a "writers' room". I don't know all the bells and whistles of BitD, but (for instance) spending stress to alleviate a consequence seems to me the same as spending a spell slot to alleviate a consequence. Or, further upstream, it seems to me that dialling back intended effect so as to improve position (if that's a thing in BitD - [USER=71235]@niklinna[/USER] or @haweyefan will know) seems to me the same as dialling back attack to improve defence in a D&D combat (eg 3E's Expertise feat or a barbarian dropping out of a reckless rage or even a fighter swapping from a two-handed to a one-handed weapon and equipping a shield). Again, these things don't turn D&D into a "writers' room" as far as I'm aware and so I don't see why they would be different in BitD. [/QUOTE]
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