Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is Immersion Important to You as a Player?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8807570" data-attributes="member: 42582"><p>The earliest RPG I know that has a version of this is Rolemaster (maybe there's something earlier, but I don't know it!). In RM melee combat, you have to choose your attack and your defence, round by round, out of the same pool (your weapon skill). In RM spell casting, you can choose to push for more powerful effects but at an increased risk of spell failure.</p><p></p><p>The fact that there is nothing comparable for archery in RM is what makes archer PCs less interesting in that system. The fact that there is nothing comparable for non-combat skills is what makes weapons-vs-spells a key axis of choice in PC build even though the system ostensibly is "play whatever you like".</p><p></p><p>The earliest RPG I know to <em>generalise</em> this sort of trade-off is HeroWars, where in extended contests you bid a certain number of action points with your action, and both the extent of your impact on the opposition and the extent of adverse consequences to you depend upon the action points bid. [USER=99817]@chaochou[/USER] has a lot of experience with this system.</p><p></p><p>I think that having some sort of capacity to try hard, or go "all in", is very supportive of inhabitation of character.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8807570, member: 42582"] The earliest RPG I know that has a version of this is Rolemaster (maybe there's something earlier, but I don't know it!). In RM melee combat, you have to choose your attack and your defence, round by round, out of the same pool (your weapon skill). In RM spell casting, you can choose to push for more powerful effects but at an increased risk of spell failure. The fact that there is nothing comparable for archery in RM is what makes archer PCs less interesting in that system. The fact that there is nothing comparable for non-combat skills is what makes weapons-vs-spells a key axis of choice in PC build even though the system ostensibly is "play whatever you like". The earliest RPG I know to [i]generalise[/i] this sort of trade-off is HeroWars, where in extended contests you bid a certain number of action points with your action, and both the extent of your impact on the opposition and the extent of adverse consequences to you depend upon the action points bid. [USER=99817]@chaochou[/USER] has a lot of experience with this system. I think that having some sort of capacity to try hard, or go "all in", is very supportive of inhabitation of character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Immersion Important to You as a Player?
Top