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Is Immersion Important to You as a Player?
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<blockquote data-quote="niklinna" data-source="post: 8807651" data-attributes="member: 71235"><p>Oh, hm, that's a rare scenario in my games with [USER=6696971]@Manbearcat[/USER] (and some other GMs, but they aren't on enworld so I can't tag them!). Sometimes another player will chime in about a devil's bargain. But when an action comes up, I'll describe what I want to do and achieve, and the GM will say, okay, if you succeed this is what you'll get, and but here are the likely complications/consequences (which can include "you don't know"). From there I'll decide if I want to trade position for effect, just like I would in evaluating a real-life decision to act in risky situations. Or not! I might be in a frame of mind where I just want to get things done and take the situation as presented. Either way I am inhabiting my character's state of mind in the situation. But, there's little dithering about what the specific outcome is once the dice fall.</p><p></p><p>I have been in games where the situation devolves into a protracted back-and-forth negotation, and yes, that definitely breaks immersion. But I've actually seen it more often in traditional games than games like Blades in the Dark. For example, I've been in a number of traditional games where there's that one player who's like, "Can I do X and get result Y?" and the GM says no that won't really work like you want. "Well how about if I do A to get result B?" And the GM says, "No, that would make C happen." And so on. Such players tend to do it frequently enough that it gets really tiresome.</p><p></p><p>So I guess it's more about how the group handles situations than the system being used.</p><p></p><p></p><p>Working out tradeoffs is more immersive to me than just jumping into a situation, or having an action result in either success or nada. The latter I particularly find to be immersion-breaking.</p><p></p><p></p><p>I've played both types of games, and generally had the opposite experience, so here we are!</p></blockquote><p></p>
[QUOTE="niklinna, post: 8807651, member: 71235"] Oh, hm, that's a rare scenario in my games with [USER=6696971]@Manbearcat[/USER] (and some other GMs, but they aren't on enworld so I can't tag them!). Sometimes another player will chime in about a devil's bargain. But when an action comes up, I'll describe what I want to do and achieve, and the GM will say, okay, if you succeed this is what you'll get, and but here are the likely complications/consequences (which can include "you don't know"). From there I'll decide if I want to trade position for effect, just like I would in evaluating a real-life decision to act in risky situations. Or not! I might be in a frame of mind where I just want to get things done and take the situation as presented. Either way I am inhabiting my character's state of mind in the situation. But, there's little dithering about what the specific outcome is once the dice fall. I have been in games where the situation devolves into a protracted back-and-forth negotation, and yes, that definitely breaks immersion. But I've actually seen it more often in traditional games than games like Blades in the Dark. For example, I've been in a number of traditional games where there's that one player who's like, "Can I do X and get result Y?" and the GM says no that won't really work like you want. "Well how about if I do A to get result B?" And the GM says, "No, that would make C happen." And so on. Such players tend to do it frequently enough that it gets really tiresome. So I guess it's more about how the group handles situations than the system being used. Working out tradeoffs is more immersive to me than just jumping into a situation, or having an action result in either success or nada. The latter I particularly find to be immersion-breaking. I've played both types of games, and generally had the opposite experience, so here we are! [/QUOTE]
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