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Is Immersion Important to You as a Player?
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<blockquote data-quote="Campbell" data-source="post: 8807961" data-attributes="member: 16586"><p>Here's what personally hinders my sense of inhabiting a character in the situations they find themselves in:</p><ul> <li data-xf-list-type="ul">Social pressure to pursue some adventure or investigate some lead that really does not have anything to do whatsoever with the aims of the characters I am playing.</li> <li data-xf-list-type="ul">The feeling that by playing a character who has a complex emotional life and might sometimes do things that are not in their best interest I am hindering group success at the scenario. Rules can ameliorate this feeling by relieving the tension between playing to a character's emotional state and playing to achieve one's goals,</li> <li data-xf-list-type="ul">If it feels like a given NPC or PC is being played in a way that is the result of a player or GM trying to achieve some sort of story outcome rather than playing with curiosity.</li> <li data-xf-list-type="ul">Other players playing characters that are basically self inserts with maybe some <em>personality quirks</em>.</li> <li data-xf-list-type="ul">The GM addressing the group rather than individual characters. The whole PC Voltron thing.</li> <li data-xf-list-type="ul">If it feels like the setting is being manipulated to ensure player characters have these big shining <em>hold my beer</em> moments.<br /> </li> </ul></blockquote><p></p>
[QUOTE="Campbell, post: 8807961, member: 16586"] Here's what personally hinders my sense of inhabiting a character in the situations they find themselves in: [LIST] [*]Social pressure to pursue some adventure or investigate some lead that really does not have anything to do whatsoever with the aims of the characters I am playing. [*]The feeling that by playing a character who has a complex emotional life and might sometimes do things that are not in their best interest I am hindering group success at the scenario. Rules can ameliorate this feeling by relieving the tension between playing to a character's emotional state and playing to achieve one's goals, [*]If it feels like a given NPC or PC is being played in a way that is the result of a player or GM trying to achieve some sort of story outcome rather than playing with curiosity. [*]Other players playing characters that are basically self inserts with maybe some [I]personality quirks[/I]. [*]The GM addressing the group rather than individual characters. The whole PC Voltron thing. [*]If it feels like the setting is being manipulated to ensure player characters have these big shining [I]hold my beer[/I] moments. [/LIST] [/QUOTE]
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