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Is Immersion Important to You as a Player?
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<blockquote data-quote="Pedantic" data-source="post: 8811496" data-attributes="member: 6690965"><p>I agree broadly with the point, and I actually think this points to another place that careful design can improve immersion. I've been talking about decreasing the distance between player/character decision making, but that actually goes both ways. If you're playing a thief type character, that character may generally prefer to use stealth as a strategy, because they believe themselves to be good at it. If the game is well designed to increase immersion, then that is likely to be a good strategy for that kind of character, that you might also prefer as a player.</p><p></p><p>If there's little room between player/character decision making, it actually doesn't matter if you opt for a given action because it's effective mechanically, or because it's a skill the character believes themselves to be good at. The map and the territory are very nearly the same thing.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8811496, member: 6690965"] I agree broadly with the point, and I actually think this points to another place that careful design can improve immersion. I've been talking about decreasing the distance between player/character decision making, but that actually goes both ways. If you're playing a thief type character, that character may generally prefer to use stealth as a strategy, because they believe themselves to be good at it. If the game is well designed to increase immersion, then that is likely to be a good strategy for that kind of character, that you might also prefer as a player. If there's little room between player/character decision making, it actually doesn't matter if you opt for a given action because it's effective mechanically, or because it's a skill the character believes themselves to be good at. The map and the territory are very nearly the same thing. [/QUOTE]
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