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Is Immersion Important to You as a Player?
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<blockquote data-quote="Thomas Shey" data-source="post: 8812566" data-attributes="member: 7026617"><p>Well, sometimes you'll get this sort of thing simply because the character generation mechanic is not complex enough to make the distinction. If you've got a game where all skills cost X based on level, you can almost take it as a certainty that some of them are going to be better value to cost than others. But that's not an uncommon type of design, because some people really dislike dealing with variable costs and such in character design, so the distinction gets lost on the altar of simplicity.</p><p></p><p>Now if you're dealing with a class system or similar and deliberately set up ones that that are generally ineffective compared to others, then yeah your design is either thoughtless or malign [gives a casual glance toward Palladium for no particular reason].</p><p></p><p></p><p></p><p>Though the 3e design team apparently did bake in some trap options, I doubt they did so deliberately with classes; they simply didn't understand their own game (which is obvious given they expected it to be played like AD&D2).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8812566, member: 7026617"] Well, sometimes you'll get this sort of thing simply because the character generation mechanic is not complex enough to make the distinction. If you've got a game where all skills cost X based on level, you can almost take it as a certainty that some of them are going to be better value to cost than others. But that's not an uncommon type of design, because some people really dislike dealing with variable costs and such in character design, so the distinction gets lost on the altar of simplicity. Now if you're dealing with a class system or similar and deliberately set up ones that that are generally ineffective compared to others, then yeah your design is either thoughtless or malign [gives a casual glance toward Palladium for no particular reason]. Though the 3e design team apparently did bake in some trap options, I doubt they did so deliberately with classes; they simply didn't understand their own game (which is obvious given they expected it to be played like AD&D2). [/QUOTE]
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