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Is Immersion Important to You as a Player?
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<blockquote data-quote="Lanefan" data-source="post: 8818617" data-attributes="member: 29398"><p>Except what's being cast aside as "mere backdrop and colour" is often directly related to what a character thinks-does-intends in the moment or near future, and can also have a bearing on how those actions play out.</p><p></p><p>The most obvious example is in-setting weather. When outdoors or when contemplating going outdoors, most characters are going to approach and-or do things differently if the in-setting weather at the time is pouring rain and a cold 30-knot wind than they are if it's pleasant sunshine and a light warm breeze.</p><p></p><p>Think of your famous 'looking for a feather in the market' example: how differently might that have gone had, say, the wind been high enough or the rain heavy enough to prevent half the merchants from even setting their tents up that day? Never mind that in a high wind there'd likely not have been many feathers out on display. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And IMO in a situation like this you can't use weather as a post-hoc explanation for a failed roll or check (e.g. why didn't they find the feather), as the weather was there first and thus should have been narrated up-front as it could very well have influenced previous character decision-making: "It's a crap day outside - let's put off the market until tomorrow and do some indoors research today instead".</p><p></p><p>As for clothing: to me a character's clothing isn't part of the setting, it's part of the character. A character's personal background can be a fuzzier area; as if what the player stipulates conflicts with the stipulations of another player or the GM, something has to give.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8818617, member: 29398"] Except what's being cast aside as "mere backdrop and colour" is often directly related to what a character thinks-does-intends in the moment or near future, and can also have a bearing on how those actions play out. The most obvious example is in-setting weather. When outdoors or when contemplating going outdoors, most characters are going to approach and-or do things differently if the in-setting weather at the time is pouring rain and a cold 30-knot wind than they are if it's pleasant sunshine and a light warm breeze. Think of your famous 'looking for a feather in the market' example: how differently might that have gone had, say, the wind been high enough or the rain heavy enough to prevent half the merchants from even setting their tents up that day? Never mind that in a high wind there'd likely not have been many feathers out on display. :) And IMO in a situation like this you can't use weather as a post-hoc explanation for a failed roll or check (e.g. why didn't they find the feather), as the weather was there first and thus should have been narrated up-front as it could very well have influenced previous character decision-making: "It's a crap day outside - let's put off the market until tomorrow and do some indoors research today instead". As for clothing: to me a character's clothing isn't part of the setting, it's part of the character. A character's personal background can be a fuzzier area; as if what the player stipulates conflicts with the stipulations of another player or the GM, something has to give. [/QUOTE]
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