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Is Immersion Important to You as a Player?
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<blockquote data-quote="Maxperson" data-source="post: 8819792" data-attributes="member: 23751"><p>I really hate when people do that. Here you've usurped a definition used in discussions of D&D and other RPG play and just decided to give it an all new definition. Illusionism is the removal of player agency by giving the illusion of choice, and is a form of railroading. It's not at all about immersion.</p><p></p><p>When someone does this, theyjust end up derailing threads and causing confusion as people don't understand what they are talking about.</p><p></p><p>Immersion is helped by minimizing the rolling of the dice or having to stop and look up a rule. I've been in many games were rolls don't happen nearly as often than what the default game assumes. Rolling, though, is pretty much inevitable in D&D. All you can do is minimize it so that immersion is not disrupted too much and it's easy to flow back into character and re-immerse yourself.</p><p></p><p>And yes, combat in D&D, ruins immersion. There's far too much rolling and looking at sheets and such to immerse yourself.</p><p></p><p>I just pulled that number out of the air. Put it at 75% if you want it to happen in increments of 5%. That wasn't the point. The point is that if the DM is correctly describing the environment, the player has a very good idea of what his chances are.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8819792, member: 23751"] I really hate when people do that. Here you've usurped a definition used in discussions of D&D and other RPG play and just decided to give it an all new definition. Illusionism is the removal of player agency by giving the illusion of choice, and is a form of railroading. It's not at all about immersion. When someone does this, theyjust end up derailing threads and causing confusion as people don't understand what they are talking about. Immersion is helped by minimizing the rolling of the dice or having to stop and look up a rule. I've been in many games were rolls don't happen nearly as often than what the default game assumes. Rolling, though, is pretty much inevitable in D&D. All you can do is minimize it so that immersion is not disrupted too much and it's easy to flow back into character and re-immerse yourself. And yes, combat in D&D, ruins immersion. There's far too much rolling and looking at sheets and such to immerse yourself. I just pulled that number out of the air. Put it at 75% if you want it to happen in increments of 5%. That wasn't the point. The point is that if the DM is correctly describing the environment, the player has a very good idea of what his chances are. [/QUOTE]
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