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Is infiltration/misdirection possible in 4E?
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<blockquote data-quote="Ximenes088" data-source="post: 4302679" data-attributes="member: 59899"><p>Right now, magic-based infiltration stories aren't really supported. If your PCs rely on illusions to go unnoticed in the middle of an enemy camp, then 4e doesn't supply the tools you need out of the box. Mundane stealth and chicanery is easy enough, as any class can simply take skill training in stealth, and if you intend to make entire campaigns around that shtick, you may as well just give it to all of them for free and give the rogues a bonus skill to compensate.</p><p></p><p>What you _can_ do is simply hand them rituals that do the sort of things you want them to be able to do. If you want your PCs to be able to disguise themselves, create specific illusions, or turn invisible at level X, then just make rituals at those levels. Make them take however long you think is convenient to cast and set the limitations such as that any given ritualist can only cast them so many times per day. If you want to import old-school style Batman wizardry, then restrict them to the wizard. If you want to spread the tools out, then say that any particular ritualist can only cast one type of these rituals per day, forcing the party to split up the magic use and decide who should use what, when.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4302679, member: 59899"] Right now, magic-based infiltration stories aren't really supported. If your PCs rely on illusions to go unnoticed in the middle of an enemy camp, then 4e doesn't supply the tools you need out of the box. Mundane stealth and chicanery is easy enough, as any class can simply take skill training in stealth, and if you intend to make entire campaigns around that shtick, you may as well just give it to all of them for free and give the rogues a bonus skill to compensate. What you _can_ do is simply hand them rituals that do the sort of things you want them to be able to do. If you want your PCs to be able to disguise themselves, create specific illusions, or turn invisible at level X, then just make rituals at those levels. Make them take however long you think is convenient to cast and set the limitations such as that any given ritualist can only cast them so many times per day. If you want to import old-school style Batman wizardry, then restrict them to the wizard. If you want to spread the tools out, then say that any particular ritualist can only cast one type of these rituals per day, forcing the party to split up the magic use and decide who should use what, when. [/QUOTE]
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