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Is infiltration/misdirection possible in 4E?
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<blockquote data-quote="Plane Sailing" data-source="post: 4303751" data-attributes="member: 114"><p>You appear to have a mistaken understanding about skill challenges.</p><p></p><p>If either of the elements I talk about in my initial post are followed up, it will quickly be seen that 'skill challenges' are not used in those cases as hand waving abstractions of the whole affair.</p><p></p><p>Instead they are used at each step of the way to enable degrees of success or failure in attempting each step of the infiltration.</p><p></p><p>In previous editions (without magic) it would have been "everyone make your hide and move silently checks". "Oh, one of you rolled pretty badly". "Now all the guards make their spot and listen checks. One guy rolls well, you're spotted".</p><p></p><p>There could be a skill challenge for getting up to the castle, a skill challenge for getting inside (through the gate? over the wall? something else?), a skill challenge for finding the right location, and so on. Lots of DM creativity opportunities at each step of the process, and the beauty of it is that one unlucky roll by the PCs just increases the tension rather than spells out instant failure.</p><p></p><p>Seriously, look at some of the neat things that have been done with them.</p><p></p><p>Regards</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4303751, member: 114"] You appear to have a mistaken understanding about skill challenges. If either of the elements I talk about in my initial post are followed up, it will quickly be seen that 'skill challenges' are not used in those cases as hand waving abstractions of the whole affair. Instead they are used at each step of the way to enable degrees of success or failure in attempting each step of the infiltration. In previous editions (without magic) it would have been "everyone make your hide and move silently checks". "Oh, one of you rolled pretty badly". "Now all the guards make their spot and listen checks. One guy rolls well, you're spotted". There could be a skill challenge for getting up to the castle, a skill challenge for getting inside (through the gate? over the wall? something else?), a skill challenge for finding the right location, and so on. Lots of DM creativity opportunities at each step of the process, and the beauty of it is that one unlucky roll by the PCs just increases the tension rather than spells out instant failure. Seriously, look at some of the neat things that have been done with them. Regards [/QUOTE]
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Is infiltration/misdirection possible in 4E?
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