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Is infiltration/misdirection possible in 4E?
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<blockquote data-quote="Grabuto138" data-source="post: 4303817" data-attributes="member: 61053"><p>I don’t often post but I am ashamed to admit that this post really rubbed me the wrong way. In my impression, the OP was really describing a campaign based almost exclusively on magic-users stepping all over everyone else. A problem since first edition that, I hope, has been resolved in 4th edition. </p><p></p><p>The bias against skill challenges is, for me, telling. My campaign has used an ad hoc version of skill challenges since we started 3rd edition. Basically, if the player wants to do or know something and could reasonably justify it then they could make a skill or ability check. We establish a flow, describing what we do and say, and periodically the DM would call for a check. The player would help set the tone for what checks by describing the skills they are using.</p><p></p><p>More importantly, speaking only for me, I can’t imagine anything more boring than a series of infiltration missions based on magic such as scry and invisibility. Since you know my spells, just email me on how it works out. Why do I need to be there? A better solution is to devise a mission based on skills that lets everyone, including players without a potion of invisibility, shine. I am sure that many DMs reading this post began to instinctively think of adventures based on infiltration that would let everyone get a turn.</p></blockquote><p></p>
[QUOTE="Grabuto138, post: 4303817, member: 61053"] I don’t often post but I am ashamed to admit that this post really rubbed me the wrong way. In my impression, the OP was really describing a campaign based almost exclusively on magic-users stepping all over everyone else. A problem since first edition that, I hope, has been resolved in 4th edition. The bias against skill challenges is, for me, telling. My campaign has used an ad hoc version of skill challenges since we started 3rd edition. Basically, if the player wants to do or know something and could reasonably justify it then they could make a skill or ability check. We establish a flow, describing what we do and say, and periodically the DM would call for a check. The player would help set the tone for what checks by describing the skills they are using. More importantly, speaking only for me, I can’t imagine anything more boring than a series of infiltration missions based on magic such as scry and invisibility. Since you know my spells, just email me on how it works out. Why do I need to be there? A better solution is to devise a mission based on skills that lets everyone, including players without a potion of invisibility, shine. I am sure that many DMs reading this post began to instinctively think of adventures based on infiltration that would let everyone get a turn. [/QUOTE]
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