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Is infinite diversity in infinite combinations .... a terrible thing in D&D?
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<blockquote data-quote="Guest 6801328" data-source="post: 7227104"><p>Ah, see, now you're making the mistake of assuming that everybody plays "home" games. I happen to play a lot of Adventurer's League, and anything that is valid in AL is valid at any AL table. DM's do not have the option of saying, "Sorry, no Drow at my table." So if the rules are a "full" larder than any AL game can consist of any random combination of those ingredients.</p><p></p><p>That's why I believe the core, official rules should try to maintain a consistent and even minimalist theme. Unearthed Arcana, DM's Guild, and general fan content can give the "home chefs" everything they need. </p><p></p><p>And there's always other games, too. Surely (hopefully?) you don't think that D&D should be so polymorphic that it can faithfully replicate Lovecraftian, Gothic Horror, Star Wars, and cyberpunk genres? If not, then you acknowledge that games shouldn't try to be everything. And once we're in agreement on that, the breadth that any one game should cover is a matter of opinion. And between the two positions of "it lessens my experience to have all these extra elements present" and "it lessens my experience to be prevented from using those extra elements" there is no moral upper ground. Each side is putting their own preferences ahead of others.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7227104"] Ah, see, now you're making the mistake of assuming that everybody plays "home" games. I happen to play a lot of Adventurer's League, and anything that is valid in AL is valid at any AL table. DM's do not have the option of saying, "Sorry, no Drow at my table." So if the rules are a "full" larder than any AL game can consist of any random combination of those ingredients. That's why I believe the core, official rules should try to maintain a consistent and even minimalist theme. Unearthed Arcana, DM's Guild, and general fan content can give the "home chefs" everything they need. And there's always other games, too. Surely (hopefully?) you don't think that D&D should be so polymorphic that it can faithfully replicate Lovecraftian, Gothic Horror, Star Wars, and cyberpunk genres? If not, then you acknowledge that games shouldn't try to be everything. And once we're in agreement on that, the breadth that any one game should cover is a matter of opinion. And between the two positions of "it lessens my experience to have all these extra elements present" and "it lessens my experience to be prevented from using those extra elements" there is no moral upper ground. Each side is putting their own preferences ahead of others. [/QUOTE]
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