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Is Intelligence 4e's dump stat?
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<blockquote data-quote="Celebrim" data-source="post: 4073241" data-attributes="member: 4937"><p>I wouldn't go so far as to say that every attribute should be as important to any class as any other, since that would imply classes which were probably overly broad and complex for my taste. </p><p></p><p>However, I certainly understand the sentiment, and would say that I think in my ideal system every attribute is more somewhat more useful to every class than it is now.</p><p></p><p>For example, in my campaign its quite conceivable that you could play a high charisma fighter. I specifically have tried to address this limitation. Charisma could be used as a dump stat, because really the fighter is only losing the Destiny Points in doing so, but he is losing something and he could if he really maxed out his charisma have a somewhat effective build by pumping alot of points into his Leadership skill, and taking alot of charisma related combat feats like: flashy attack, force of personality, heroic presence, Prepare to Meet Thy Doom, heroic drive, heroic example, raw emotion, and You Can’t Do That to My Friend. The idea is to play something like a classic party leader. Ever notice how in the stories, it always seems like the guy with the most charisma is also the best fighter, and not his large muscular friend? If he can get Intimidate on his fighter class skill list with an Unusual Background or Cosmopolitan advantage, so much the better. Probably take a few levels of Explorer for the extra skill points and Explorer's Charm ability. Probably wouldn't be as effective as going all out on strength, but it wouldn't be completely ineffective and it would have out of combat advantages.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4073241, member: 4937"] I wouldn't go so far as to say that every attribute should be as important to any class as any other, since that would imply classes which were probably overly broad and complex for my taste. However, I certainly understand the sentiment, and would say that I think in my ideal system every attribute is more somewhat more useful to every class than it is now. For example, in my campaign its quite conceivable that you could play a high charisma fighter. I specifically have tried to address this limitation. Charisma could be used as a dump stat, because really the fighter is only losing the Destiny Points in doing so, but he is losing something and he could if he really maxed out his charisma have a somewhat effective build by pumping alot of points into his Leadership skill, and taking alot of charisma related combat feats like: flashy attack, force of personality, heroic presence, Prepare to Meet Thy Doom, heroic drive, heroic example, raw emotion, and You Can’t Do That to My Friend. The idea is to play something like a classic party leader. Ever notice how in the stories, it always seems like the guy with the most charisma is also the best fighter, and not his large muscular friend? If he can get Intimidate on his fighter class skill list with an Unusual Background or Cosmopolitan advantage, so much the better. Probably take a few levels of Explorer for the extra skill points and Explorer's Charm ability. Probably wouldn't be as effective as going all out on strength, but it wouldn't be completely ineffective and it would have out of combat advantages. [/QUOTE]
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