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Is Intimidate broken?
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<blockquote data-quote="alsih2o" data-source="post: 267951" data-attributes="member: 4790"><p>tsyr, i think the part of the point you are missing is the one about set d.c.'s for intimidate...if you ignore these d.c.'s you have to realize that you are offsetting the balance of power.</p><p></p><p> a 1st lvl char with 18 cha (imho) CAN intimidate a huge ogre...thats the point of the skill. an 18 cha is an awesome power, near hypnotic!(exclamation point for emphasis, not anger <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p> that kind of awesome force of personality is hard to ignore.</p><p></p><p> if you are d.ming it is your call to say that rule is out the door, but i would be sure to tell players before they roll up a character.</p><p></p><p> as cwd pointed out- Besides, the Intimidate skill has a clearly defined DC of 10 + target HD. If I'm a 1st-level character, have an 18 Cha and 4 ranks in Intimidate, and I try to scare the 3rd-level main villain of the adventure, and roll a 15 on my skill check for a total of 15+4+4 = 22, then he darn well better be intimidated!</p><p></p><p> i think that is very important...if a person has a high enuf cha to manipulate the forces of magic, i think they deserve the opportunity to the rules translation of a shot.</p></blockquote><p></p>
[QUOTE="alsih2o, post: 267951, member: 4790"] tsyr, i think the part of the point you are missing is the one about set d.c.'s for intimidate...if you ignore these d.c.'s you have to realize that you are offsetting the balance of power. a 1st lvl char with 18 cha (imho) CAN intimidate a huge ogre...thats the point of the skill. an 18 cha is an awesome power, near hypnotic!(exclamation point for emphasis, not anger ;) ) that kind of awesome force of personality is hard to ignore. if you are d.ming it is your call to say that rule is out the door, but i would be sure to tell players before they roll up a character. as cwd pointed out- Besides, the Intimidate skill has a clearly defined DC of 10 + target HD. If I'm a 1st-level character, have an 18 Cha and 4 ranks in Intimidate, and I try to scare the 3rd-level main villain of the adventure, and roll a 15 on my skill check for a total of 15+4+4 = 22, then he darn well better be intimidated! i think that is very important...if a person has a high enuf cha to manipulate the forces of magic, i think they deserve the opportunity to the rules translation of a shot. [/QUOTE]
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